well thats a pity, guess I can work around it. Guess i'll make every ship have Illuminator style turrets or something. @Zombie yeah I've already downloaded every rebellion compatible mod I can find to examine file structures and files, along with gameplay and such, have about 300 hours of Sins on steam, 50 of that was just mucking around with 3 different mods seeing what I could discern.
Lonestar123
wait a minute does Sins have turrets that can rotate on an axis? I just realized half the ships I want work with rotatable turrets. Bit of a shame if the game doesn't support it, as that means when I do learn how to model effectively, I'll have to point the turrets in whatever direction I want the ship to fire from.
oh I'm fine with not having explosion effects, I meant to reword it in a way of just having the explosion sounds. I.e the kaboom! when the ships get hit and explode in firey flame. This entire mod is basically me and one other person right now, both of us LOVE Yamato and really love the help we are receiving from you guys oh damn forgot to add something, the
tbh, the only sounds I want are from the Yamato Fight at the beginning right now. I.e the Beam Laser sound from the UN Cosmo fleet, and the Positron Beams from the Gamilan Fleet. Check Episode 1 of the Remade Anime (first 10 minutes) for perfect cuts of this. Link was posted above by Lavo_2, the battle at the beginning should be almost perfect, i.e I know theres a little bit of background BGM playing, but you should be able to mux it and cancel it out using sound programs (or thats what my fr
are there any dependencies that are required to run that program? I'm getting comdlg32.ocx error when trying to run it. Fixed it by downloading the dll file in question and placing it in the folder where I put all my sins modding tools for now, but program crashes everytime I try to resize past the initial try. also it seems to spit out a mesh file that is only 1kb. Which can't be correct. http://puu.sh/4hfgc.png not
damn, looks like I'm at a crossroads here, either work forever to try and get a workable positron beam laser or take the easy way out, and just grab one of Sins's default weapon effects and hope for the best, and tbh im kinda leaning towards just grabbing the ragnorov's railgun effect, making the weapon size smaller, changing its colour and calling it a day lol. This softimage mod tool is doing my head in, trying to follow these tutorials makes me think 'why don't
Suppose I'll help you by giving this http://www.youtube.com/watch?v=Tk80HPjIcI4 the designs of the ships, the weapons, the effects, all of this is why I eventually dream that one day I will have a sins mod that is equal to this. You've been helpful in answering most of my questions so this should provide you with some sound sources if these are indeed the ones you wanted.
Thanks much for your post, Iskatu Kinda disappointing, but I was planning to have the projectiles move at about 1/2 speed more or less then a normal plasma bullet (i.e grab any old advent ship, look at it shooting plasma bullets and you get the idea, might be better to get the ones from the mothership though, or maybe even from the starbase) Another question I thought off is the shrinking of certain weapon models, for example the ograv's torpedos are hilario
Hi guys. I've been doing some basic editing on weapon effects and swapping weapon graphics (making ograv torpedos shoot out of the Marza's rocket slot) and I've been wondering if its possible to either change weapon graphics entirely for certain effects. I'm looking for an effect that is like this. http://puu.sh/4gZjO.jpg as far as I know, there is no weapon in sins thus far that is able
rossp method worked for me, I am using a laptop that had a Nvidia chipset with a Intel integrated chipset also present. Nvidia 540GT M 6gb Ram intel core i5 I'm also using multiple monitors
[quote who="Ryat" reply="4555" id="2913561"]Test Results. Will do a stat analysis after work. [/quote] this doesn't seem to be with antimatter and weapon upgrades done right? cause the damage looks a bit low and so does the antimatter stores.
[quote who="Ryat" reply="4547" id="2913157"] Quoting Lonestar123, reply 4546140 to like 12 I hope that is an exaggeration because they are not suppose to be that high. Quoting Lonestar123, reply 4546i congratulated my friend today cause for the first time ever he had to make robotics cruisers! If I don't, while playing the AI, I lose. Always. Quoting Lonestar123, reply 4546It still took an entire fleet to take down one of his ca
yeah i get what you mean. i congratulated my friend today cause for the first time ever he had to make robotics cruisers! (that i have witnessed) I was proud. It still took an entire fleet to take down one of his capital ships though. i should try PVP with him sometime, but I'm afraid that my advent force will never be able to break his passive hull regen (especially with the damage being nerfed cause of huge armor - 140
good. I'm just trying to make the battles a little more fun and balanced, right now. if i play co-op with my friend, its just him... owning everything on the map. only if he's heavily outnumber does he have to 'temporarily retreat'
It has come to my attention after playing this mod for many months (infact its the ONLY mod I play when i bring it to lan parties and such) that their needs to be a few balance changes done. I'll start with the TEC 56 -60 armor on a starbase? really guys? It took an entire pirate fleet (with powerful pirates) plus a supporting Cruel Computer fleet to take it down. thats ridiculous! 15 + armor on a fighter/bomber strikecraft - once again, this is stup
Downloaded 7DS 2.1 and I am having lots of fun with it. Atlantians are still Very Overpowered, especially once you get those research skills that lower research cost and time, and the one that lowered it by 1111% was insane! (and lowered the time and costs) also once I got an Atlantian Avatar on to the field, it was GG to anything, steller converter just blasted anything in my way. (level 3 steller converter did 15600 damage) I also think God machine is a bit iffy as w