As someone still new to the game, I will not be suggesting many as far as multiplayer is concerned. I only have a few words on that. Map sharing (similar to starcraft/warcraft), no desyncs, and improved latency. As far as new ideas go, I have think that phase jumping needs a bit of work. First, there should be some way of telling your ships where you want them arrive in the target gravity well. As far as I can tell, you can place a waypoint within the gravity we
bxturtle
I have tried this recently as I usually skipped the tech and was wondering what it was about. After communal labor is researched an icon appears when you select a construction frigate with the ability (same picture as the tech). Right click on this, and it autocasts. If you build one structure, there is a short (annoying) delay, and then whichever frigate has the autocast on heads in to help out. I find it useful if I am defending a planet that i have had for a while, but is either ca
the_Monk, Thank you for clearing that up for me! Each game runs differently and I am still learning how Sins does (or does not!) use resources.
I will get both of the explansions when they are (if ever) available in a box. I just like having disks. Otherwise I am still having plenty of fun with vanilla.
I have an older dual core--the AMD 5000+ x2 and while sins does use a fair amount of my CPU up (last time i looked in process manager it was at anywhere between 45-65% on the cores) it does seem to split the load onto both cores...or I'm reading the process manager wrong. The graphs for each core spike at the same points, although it puts more load onto the core0 vs core1 (usage of that core is always higher) it seems to at least offload some stuff onto the second core.
I have slightly worse specs. AMD 5000+ X2 2.6Ghz---4GB of DDR2 800 RAM---8800GTS 640MB I am currently running the Windows 7 64-bit RC. Latest video drivers as well. I run at 1280x1024 with everything on highest, including AA. I have found that the game DOES slow down a lot on large maps with several very large fleets (at least 3-4 full fleets) but interestingly enough, it doesn't slow down anymore during battles. What I mean is, battles should provide a heavier load