Is this going to be compatible with the new Outlaw Worlds DLC?
digdug83
Assuming you do an R10 can you add all the planetary bonuses and artifact entries to the galaxyscenariodef file? Every time I want to do custom maps I have to manually add them in from an older version and it gets tiring explaining it to my friends when our files don't sync up :P
Could you provide a change log of some kind for R9? The one in the download is the R8 update.
The DLC worlds still allow for vanilla mine counts.
The Replicators bombardment research is blocked due to Planetary Weapons research being removed.
Thanks for fixing that logistics slot problem, it was driving me nuts lol. The Ancient and Ring worlds still won't allow you to build there unless you do auto-build though :(
[quote who="Wolf-186" reply="1466" id="3342633"] The model for the ring world is huge, you'll need to set it to auto-place. On the slots..... don't know.[/quote] I understand that but as of Entrenchment R7 (the last version I played before Rebellion) this was not an issue so I'm curious as to why it is now. As I'm not a modeler there's not much I can do about it though but I thought I would point it out in case anyone else hasn't
I'll start off by saying thank you for giving us so many new planets/races to play with. I loved Maelstrom Expanded for Entrenchment and just started fiddling with it for Rebellion (R5). I don't know if this has been brought up or not but I've noticed a few planets who have odd numbers of logistics slots (ie not divisible by 4) after applying all logistics upgrades. Is this intentional or some minor math oversight? My inner OCD starts twitching when I play a
For some time now, ie Entrenchment days, I've been disconnected from my own LAN games (as in I'm the host). My friends just say I've been disconnected and I have to reload from a previous auto-save, which is annoying to say the least. So far as I'm aware my ports are forwarded correctly, although I'm not sure why this would be an issue on a LAN game. I did a search of the forums but didn't turn up anything helpful that I could see. Any thoughts?
Do the mine squadrons not automatically place mines in a star when set to autocast? Is there something you have to do besides tell them to autocast? I know I've seen mine do it at some point but I can't seem to replicate it now.
Can they be used to travel to another system or is it expressly between planets of the same system?
Much obliged folks.
Hey all. I was wondering if anyone knew what point, if any, is served by investing more than one point in a Vasari carrier's Microphasing Aura and the Vasari Desolator's Deploy Siege Platform? I upgrade them thinking there must be some effect I'm missing that isn't listed but none of the stats change from level to level. Any ideas or do I need to go digging in the files?
[quote who="soase-maelstrom" reply="848" id="2937935"] Don't recall changing it, so it was not intentional. Yes change it to match the Advent. BTW: are you sure it was not a planet ability that boosted the cooldown? (Haven't got access to the mod as I write this, so I can't check the details)[/quote] I honed it down to that one specifically because whenever I'd jump it'd start over again. My next issue is something I don't recall having
First of all great mod and I'm in love with the Norlamin race (and all the new planets). I'm having a problem however with the Norlamin battleship's area weapon boost ability. It continuously boosts all ships in range forever, so that in just a matter of a minute any ship within range of the effect has a cooldown of 200+ percent! So far as I know it's identical to the same one used by the Advent and so I compared the two buffs and found some differences. Is this intentional or