soulsavior42

soulsavior42

Joined Member # 3764427
1 Posts 7 Replies 98 Reputation

yeah im very excited, ive been wokring on changing attributes and what not all day and getting my exhaust ports, and weapon points working now. The problem ended up being that when i was flattening and saving out my color map that i was saving out a white(but visually black) alpha channel. I had to select the alpha channel and fill with black even though it was already black in the viewport and then flatten everything down and save out again. Since then I've figured out how the data map works

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Just did that and even with a black alpha channel its still giving me the same issue where i can see the detail but its the team color. I fixed my data map and still no change with the team color issue. I'm using the settings specified in the tutorial. Ill do some more digging i guess. Alright!, got everything working like it should [img]http://i110.photobucket.com/albums/n110/Soulsavior42/ScreenShot_9.jpg[/img] [img]http://i110.photobucket.com/alb

48 Replies 166,896 Views

Wow thanks for the post, this helps out alot, and i agree that i feel that my alpha channel is the thing thats messed up. Now I have the .dds plug in and have been saying out all of my stuff from PS, now when i try to add an actual alpha channel in the channels pallete it doesnt let me save out with 5 channels to a .dds format. so this brings up the question. when your talking about and alpha channel are you meaning actually make an alpha channel in the channels palette? or make a new layer o

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Well I'm very new to more advanced texturing techniques. This was my first time to ever UV unwrap something and actually paint textures on a model, since i've never had to put anything into a game before. So a lot of the data map is a bit confusing to me cause my knowledge of texturing is limited. I know about the channels but im not entirly sure what or how i would make the data map correctly to be honest. I have photoshop cs4, and have extensive knowledge in it being a print designer.

48 Replies 166,896 Views

alright here are some images My Diffuse/color map [img]http://i110.photobucket.com/albums/n110/Soulsavior42/diffuse.jpg[/img] My Data map [img]http://i110.photobucket.com/albums/n110/Soulsavior42/bumb.jpg[/img] My bump map [img]http://i110.photobucket.com/albums/n110/Soulsavior42/bumb.jpg[/img] What it looked liked this morning before the reconvert for the

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So I have followed this tutorial to the letter, and when i make the ship in game, the model is just the team color, very refelctive with no detail. All my maps are correctly UV'ed and it was working this morning until i had to reexport my mesh to fix an orientation issue. My actual ship is meant to be red, all of it. so does this have naything to do with why its just staying all glossy/team colored?

48 Replies 166,896 Views

Hey there, I've been working on a custom model for Sins and after modeling and texturing inside of 3DS max 2009 when i bring it into the game the model just has a black texture with no detail. I've looked on all the tutorials on this site and tried all of their techniques, all of which seem to be outdated. I was wondering if there was anyone who could give me some insight on what I need to do to get my textures into sins correctly. The version of sins im running is 1.19, I

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