Berbinator

Berbinator

Joined Member # 3764724
1 Posts 8 Replies 94 Reputation

Ok so I read here that you can share a single serial for two games to play multiplayer. I, as the title says, have the digital download version. How would I go about installing the game on a second computer and using the serial for my game? Or can I even do that? Also, is there any possibility of messing up my registration or account by doing this?

2 Replies 2,118 Views

[quote who="kyogre12" reply="26" id="2293444"] And believe it or not, curving something is one of the hardest things to do... its a HUGE pain in the rear to do... so I only curved the tips... Yeah, I've modeled a bit, they are a pain. I've found that the best way to make a curve is to take a sphere/cylider (depending on which works best) delete extra polies that you don't need, then create a flat grid and use the weld tool to close gaps with the grid.[/quote]

328 Replies 497,574 Views

hmmm... what do you mean by the hirarchy for files?? are you talking about enabling the mods ingame or something special I have to do? Also does your statement about those 4 entities mean I can include other sins 1.17 entities in my entrenchment folder without minidumping? worst case scenario I'll grab your mod and see what you did :)

17 Replies 16,279 Views

ok I've got all this straight and we're haulin now... so here's the big question. I want to change the maxships and maxCapships entities... but those are vanilla 1.17 and they don't have those entities in the entrenchment folder... how can I change those for entrenchment?

17 Replies 16,279 Views

ok so to get this straight... first off I'm just using copies of the forge tools reference files... which is probably what's killing me. I will report back after I copy and convert the actually entity files with your txtbin tool... Now up above their they just said to mod for entrenchment (which is what I'm doing) all you had to do was put the edited .entity files in the mod's folder, but your saying to put in other stuff... (all I'm changing is .entity fi

17 Replies 16,279 Views

well my newest update is this... i made my changes to the .entity files, left them in txt format and set them back to "read only". I placed these entity files (I got them from forge tools 3 entrenchment 1.03 resource folder/game info) directly in the entrenchment 1.03 mods folder in a folder called enhancement mod. bottom line. the game doesn't crash or freeze up, buut when I play a game with the mod enabled NONE of my changes are evident... any at all... so don't know wha

17 Replies 16,279 Views

now just a couple more quick questions... 1) will forge tools 3 .entity files work for modding? cause I can't seem to download silveressa's entity files off of filefront 2) I assume I still have to put the changed .entity files in a folder named after the name of the mod? 3) does changing the stock forge tools 3 .entity files from "read only" to be able to save changes make a difference? should I change it back to read only after I'm done?

17 Replies 16,279 Views

ok I have been reading here on the forums trying to get ahold of how to tweak my game to my taste. I have seen a couple things and have some questions. 1) I created a mod folder and made a subfolder called "GameInfo" (without quotes) in there with the edited .entity files. it did not work and gave a minidump upon trying to load the mod. I have Sins 1.17 and entrenchment 1.03 but was only doing stuff with the sins 1.17 entities. I got the reference entitie

17 Replies 16,279 Views