[quote]so 100 damage at 1 burst does 100 damage and 100 damage at 100bursts still does 100 damage ? this makes no sense...[/quote] i meant it did it went form the base damage of the light psifrigate to 100
Dante551
banned switzrland made good knive leave them alone
i thought it changed the damage i uped the plasma burst to 60 and didnt change the damage it it now does 100 on the light frigate
dest theri are patches get all of them it helps and no there is no graphics mod no one knows about the number 2 if they do ill be very happy same with sword of the stars you have that one good game hard to learn but fun
nah its okay thanks for the info though ill just make my own maybe the death shadow from captain harlock i can twait for 7ds to come out tho [e digicons]:D[/e]
banned for watching it what is wrong with you.......
another design for the tec light battlecruiser tell me which one you like better its the one that-ll be used vasari heavy bomber
hammersun made the rouges i read the 7ds 2.1 readme [e digicons]:D[/e] the textures for the ships dont work either cuz their for sins 1.5. oh well didnt think they looked good in space
there should be a line in the entity folder that says maxnumberupgrades 8 just up this to 15-20 depending on the base and it should work
i know sadly hammersun has declared the mod dead so i wonder what that means also i might be reading it wrong but it seem to me that if it is posted on the dmg site then it can be used?
sure fred it would be nice zombie i need to give you the models for the flagship mod thanks
evil tesl gae me permission this morning also by the way thoumsin i go the file working also i have the defender he sent it me it is very good y fist ill put the meshes for the ships in later today in th ebox
ships in order tech heavy fighter tech medium carrier pirate Battlecruiser advent light battlecruiser the psi and phase heavy fighters are the beta ones <img src="http://img5.imageshack.us/
cool fred [e digicons]:D[/e] iam going to be adding ships from the tri pirate mod forgot to mention that evil Tesla gave me permission the already have green and blue Arcadia need to ask zombie if i can keep it in there tho there already harder to kill just need to figure out how to add ships to the raid strenght
1make a copy of the research should be in txt 2rename it put tech instead of phase 3open the entitymanifest up th ecount one add the name like the rest there 4add that research to the player tech entity 5change around the location till it shows up
you have to first edit the model its self so the do not appear in the middle of a system figured tha tout when i made starbase
k will do so thanks
does anybody know how i can get into contact with the man who made the tri pirate mod i want to get th e obj or exp files for them as well as his permission to use them
crap oh well maybe ill try to get into contact with him
i was talking about the ones form the 7ds pirate race sorry i am not goning to edit those there fine i think i already gave th epirates the blue and greeen arcadia but i want to edit the ones from the tri pirate mod to fit my purposes and sense th eguy is no longer working on it i think it is dead
i was wonering if anybody could make mesh files into xsi files or odk files i want to edit the pirate ships for the tri pirate mod to add to the pirates
maybe put the update out as a separate download i wouldn't update on impulse if there was a other way
how do you add a capital ship to the pirates planet thats what i want to know now
disregard i had the weapon s in the entity folder in tht worng place