[quote who="GoaFan77" reply="1698" id="3325506"] Quoting Dante551, reply 1697 i am curios as to if anyone has a advent hangar .xsi or .exp file? i searched around for a bit before posting and didnt find anything but im probably blind and missed it.... Ask some of the guys with 3DS max like Lavo or Myfist to send it to you. There's a script they can use to get vanilla Sins models. If you promise them karma I'm sure they'll be nice and send it to you. [/
Dante551
i am curios as to if anyone has a advent hangar .xsi or .exp file? i searched around for a bit before posting and didnt find anything but im probably blind and missed it....
yea probably have to remember that next time [e digicons]:D[/e]
myfist im the maker of the orb mod hehe and i completely forgot that i had a thread facepalm EDIT got it working
and i also get a ton of errors with using the developer exe and a minidump error when i hit the mod button ^^
that didn't work its still the same thanks for trying
does anybody know how to fix this >_
thank you alot i was kind of figuring i would have to do that at least i know now
how in the world do you set up homeworld to start off with it?? alright i have the aldar and i have the aldar homeworld its the extinct planet from the maelstrom mod in the galaxy scenario def file i have it set up to be the aldars homeworld with it own template but when i go to play on any map including the ones i created as the aldar i spawn with a Terran planet instead
yea this one has more fighters than the koal as well as the advent's battleship's level 6 ability and it its loosely based off the warhammer ships
Here is what i call the cobra its a destroyer and will be a tec capitalship ^^ http://www.moddb.com/mods/orb-mod/images/cobra the only problem is i am having a dastardly time of texturing this thing properly any suggestions?? i would like it to look like the rest o the tech ships >_
thank you ill start messing around with it
Is there the possibility that somebody could either show me a tutorial on how to create particle fx or create one for......its the Aldars planet bombardment cannon and i would like a ball of energy charge up...see picture [URL=http://imageshack.us/photo/my-images/840/capturebxp.jpg/][IMG]http://img840.imageshack.us/img840/5179/capturebxp.jpg[/IMG][/URL] hopefully the picture works if it doesnt here is the link
@Holybeast here is the tool to convert the models ^^ http://soase.weebly.com/convertxsi.html and here is a little something on adding in the ships http://soase.weebly.com/add-edit-ships.html
alright probally a better idea
well im playing my O.R.B mod i just added in some research and the game crashes 2 out of 3 times that i start it up hhmmm well i also deleted a research field because the Aldar didnt need it and i fixed most of the others that carried over from previous versions
and that is about all the information i can provide also
okay so everytime i start the game and go into a skirmish i get a minidumb and no errors so i do not know what is causing it
i cannot believe i did that thank you
well if i must its alot of files though :P research entity paste http://pastebin.com/6uyuaSJX player entity paste http://pastebin.com/QcxqyZuT
should i paste the player file as well?? and the research file the needs it as a requirement??
here you go http://pastebin.com/m6serpS7
the only research that needs it as a prerequisite is another file that is giving me hell also with the same error i have triple checked the spelling of every place that the name is even mentioned :( and no ship needs it either [quote who="SemazRalan" reply="9" id="2999108"]Please PasteBin the contents of the entity manifest, humor us.[/quote] what does this mean??
and that wasnt it got the number right but still saying Entity Ref Not found
it is mini dumping right after i get that error so i think that is it