@Keilworth i think this mod is dead actually sadly wanted to see it when it was done
Dante551
finished anyways i mean
awesome :) cant wait to see it in game
interesting :) might be a stupid question but what is it for exactly?? here is my model it is a remake of the aldar fighter i posted a long time ago old on the left new on the right
it sounds like you have your model locked..... :) hope that helps
:) omg i cant believe i didnt do that......its a model i downloaded so i figured the guy would have welded all the points
nope still getting this error Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Render/Mesh/Mesh.cpp(875) DirectXAssert: [!FAILED(dxVerifyHR)] Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh) HR: (D3DERR_INVALIDCALL)-Invalid call could it be the amount of tris?? it is only 3k above 50,000 and that hasnt stopped my model from show
yes i get duplicate vertices error
ok just put a ship in and this is the only error i get and it makes the game crash Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Render/Mesh/Mesh.cpp(875) DirectXAssert: [!FAILED(dxVerifyHR)] Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh) HR: (D3DERR_INVALIDCALL)-Invalid call can you please tell me what it is and how
[quote who="Draakjacht" reply="808" id="2936374"]I dunno if I totally see that, but I see where you're going. It has a classic naval approach to it. Good for your TEC/UEF/UED/AnythingEarth group. And hell, I'm just glad to know someone remembers that game[/quote] of course i remember that game it along with O.R.B got me addicted to sy-fy rts games
hopefully you take this as a compliment but it looks slightly like the dreadnought from conquest frontier wars :) here is one of my more later models it isnt sized as of yet :) its a cruiser and is going to have a shield projector much like the advent one
interesting :)
its not a stupid question :) if by texturing you mean by making them then i cant help you :( there is a tutorial around here somewhere
fredled how are those models i sent you coming along??
alright i have some questions and hopefully some of you have the answers 1. can you make it so a piece of research will require a ship to research?? 2. can you make it so that a ship can do the same thing that starbases do when they get the weapon upgrades the mech changes?? 3. can you make a ship change its mesh when you upgrade its abilitys?? Please email me your answers as i might forget to check here my email is s
thank you :) i was wondering if that would work but i couldnt try it
okay i have been trying to make one by just editing one in gimp and it isnt working........ so does anybody know how i would make it so that when a beam is fired the weapon turret is covered by the glow of the beam not just on the barrel???
thank you!!!
anybody have ides for some ship i ran out and here is what they kondof have to like the one up front :)
is there a tutorial on making loading screens i want to do something for my mod but i dont want to make a model right now :)
this might be impossible but maybe make it so it looks in the mod file for active mods and adds the planets,races and ships to wherever they are in the editor :) make it so you can create new planets from bits and pieces of others or combine to planet such as a terran and a ice in the same system and the can both be colonized and you can add the combined amount of structures to it???? and yes make a guide please i dont know and cant figure o
i like WWII i am adding amodified version of a F4U Corsair to the tec for myself when i finish my aldar mod which i need to start working on again
lol SIN so do i for my mod the mealstorm also gave me permission n to use there planets so you might ask them
never type in String Ib either i sat there for hours trying to figure out what i did wrong now i see why people who sit and look through lines of files for errors are a good thing