Dante551

Dante551

Joined Member # 3769691
50 Posts 533 Replies 9,040 Reputation

nope still getting this error Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Render/Mesh/Mesh.cpp(875) DirectXAssert: [!FAILED(dxVerifyHR)] Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh) HR: (D3DERR_INVALIDCALL)-Invalid call could it be the amount of tris?? it is only 3k above 50,000 and that hasnt stopped my model from show

7 Replies 3,863 Views

ok just put a ship in and this is the only error i get and it makes the game crash Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Render/Mesh/Mesh.cpp(875) DirectXAssert: [!FAILED(dxVerifyHR)] Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh) HR: (D3DERR_INVALIDCALL)-Invalid call can you please tell me what it is and how

7 Replies 3,863 Views

[quote who="Draakjacht" reply="808" id="2936374"]I dunno if I totally see that, but I see where you're going. It has a classic naval approach to it. Good for your TEC/UEF/UED/AnythingEarth group. And hell, I'm just glad to know someone remembers that game[/quote] of course i remember that game it along with O.R.B got me addicted to sy-fy rts games

1,643 Replies 3,599,619 Views

hopefully you take this as a compliment but it looks slightly like the dreadnought from conquest frontier wars :) here is one of my more later models it isnt sized as of yet :) its a cruiser and is going to have a shield projector much like the advent one

1,643 Replies 3,599,619 Views

alright i have some questions and hopefully some of you have the answers 1. can you make it so a piece of research will require a ship to research?? 2. can you make it so that a ship can do the same thing that starbases do when they get the weapon upgrades the mech changes?? 3. can you make a ship change its mesh when you upgrade its abilitys?? Please email me your answers as i might forget to check here my email is s

1 Replies 1,672 Views

okay i have been trying to make one by just editing one in gimp and it isnt working........ so does anybody know how i would make it so that when a beam is fired the weapon turret is covered by the glow of the beam not just on the barrel???

3 Replies 2,580 Views

is there a tutorial on making loading screens i want to do something for my mod but i dont want to make a model right now :)

2 Replies 2,236 Views

this might be impossible but maybe make it so it looks in the mod file for active mods and adds the planets,races and ships to wherever they are in the editor :) make it so you can create new planets from bits and pieces of others or combine to planet such as a terran and a ice in the same system and the can both be colonized and you can add the combined amount of structures to it???? and yes make a guide please i dont know and cant figure o

51 Replies 32,462 Views