Indeed. as long as they have this, I'm not going support Stardock and their products anymore. I'll put them on the shelf with other publishers, doing the same annoying thing towards their consumers.
kekar75
Because, you "lost" impulse, that's why now things got "complicated". I really wanted to use that original platform for my game portfolio, I really preferred it from STEAM, in those days, but I guess you went (was forced by many factors), now, to a compromised portal, as Impulse is "lost", and I assume that it won't work in its current state for a very long time. I'm sad to say it. :-(
[quote who="NR2001" reply="7" id="3177747"]If you remove the Steam DRM, people will lose the game because it's not tied to their Steam account. The game is designed for Steam, it has intergration for it. The Steam activation is also controlled by Valve, not Stardock. If you remove the Stardock activation, people will make the game available for download on a pirate-bay sorta thing website, and people will be able to play without paying. [/quote] Sir, what you say h
[quote who="Yarlen" reply="5" id="3177701"]Due to privacy concerns, Steam cannot share customer information with its partners. We, however, need to know who you guys are when you come looking for support, if you really bought the game, etc. Our product registration system is our way of doing this.[/quote] STEAM can provide you with 3. party serials, they often do. Take for instance Egosoft and the X series, there you had to register your game/serial on your forum account
[quote who="Sifer2" reply="2" id="3177294"]Yeah speaking as a new player they should consider dropping this. Simply because that big orange notice bar on the Steam store page is probably costing them impulse buy sales. A lot of people had bad experiences with other third party DRM's or account registrations such as Games for Windows Live or Bioware account, and so forth. So now they just avoid a game if it has any additional requirement on the store page. If the game already needs Steam t
Hi, first said, I've bought all the SOASE on Impulse, now that Impulse was sold from Stardock, and has gone rather "dead". I bought Rebllion on STEAM. Why is there a need for TWO (2) activations for a game? It really seems quite unreasonable. Why isn't ONE DRM enough, now as Impulse seems to redirect most games to STEAM, still some of them need additional activation from Stardock. This is a totally weird scheme. Sad to say, if this is the p
*Perhaps* it's a memory limitation issue. Do check this though: http://forums.techpowerup.com/showthread.php?t=112556
Even with v.1.011 we've experienced several games of multiplayer desync issues. When it occured it made the game unplayable and often caused a minidump/CTD. We had at least 3 such crashes in our recent MP games. Lately, we have started to play the dev-exe version, but of course, still no desync experienced after several hours of play. Perhaps there's some optimalization or code differences between the production and debug version of the binary? We also tried to avoid do
Hi, what's the status of this problem, we've played a couple of multi player games, but it is totally broken because of this desync issue. CTD (minidumps) and it seems as we're playing almost two different game scenarios.. We haven't played the dev-exe version, but I have both my own saves and my peer's...