Hello, thank you everyone for all the helps you try to do. [e digicons]|-)[/e] I did some work on my little mod, the gallente battleship megathron is converted and fully working, the specularity post process is much better too on the 2 ships and i have created a new sun flare. http://www.youtube.com/watch#!v=WgXug36eCnY&feature=channel<
manesse
Hi, i added the preview of the 2 environments its perfectly smooth in game, tell me if you find a error. [e digicons]B)[/e]
this link is very good https://forums.sinsofasolarempire.com/376221/page/1/#2541993
I have begin Eve online recently so i dont play soase anymore or its just for see how i can mod it [e digicons]X|[/e] but i can convert more ships if needed (i have a big experiences in 3d its very quick for me), you can see the ships here
[quote who="SpardaSon21" reply="13" id="2628943"]Well, I just downloaded and checked, and I've noticed that its missiles use the SPIRITBLADE weapon type and the main cannons are PLASMA type, which means that it won't benefit from the weapon researches in the TEC research tree. I can easily fix that myself so that's not an issue. You say that it is compatible with Distant Stars 0.7; does that mean that its stats are 25% more than the TEC carrier ones in Distant Stars or are they 25
[quote who="SpardaSon21" reply="11" id="2628925"]So that's a TEC vessel (judging by the player picture and audio clips playing during the first video)? How does it compare to their other capitals?[/quote] Its based on the Tech carrier of the distant stars mod but the stats and price are increase by 25%, the shield value are lowered by 50% and add to the armor. The weapons look like a tech battleship but with long range missiles & deadly flak near the s
Hi, i have updated my titan and converted one more great environment map from 'Eve online'. Good news ? i have find the way to enable the env map with a new skybox/texture (i say that because for example in distant stars the 2 env map dont work... nevermind) here the solution. The skybox**environmentcube.dds textures need to be saved like that: 'cubemap' DXT1 RGB 4bpp | no alpha and for the SkyboxBackdrop*.dds: 2d Texture DXT5 ARGB 8 bpp | interpolated alpha. <br /
Hi everyone i have converted the galente Titan erebus from eve online for soase diplomacy- distant stars 0.7 and one environnement map too (re-rendered into a 3d software for a good 360° view). the Titan textures are retouched for add reflections, team colors and bloom. I have add a missile turrel too on the side of the model. :p <img style="vertical-align: middle;" src="http://img340.imageshack.us/img340/1156/erebus2.jpg" alt="erebus