[quote who="Seleuceia" reply="13" id="3280568"]Unfortunately, there are a lot of things in the manual that are completely irreconcilable with actual gameplay....in this case, strikecraft most certainly can dodge sentinel fire...it suffers the same accuracy penalties all anti-strikecraft ships suffer (these values can be seen in the gameplay.constants file)...[/quote] Yeah, sure the manual has some errors, but I didn't mean to use it for finding out about actual in-game values but
ANDR01D-1988
[quote who="Seleuceia" reply="11" id="3279971"]From a lore perspective, PMs don't really travel large distances in phase space...they use jumping in and out of phase space to "bypass" the shield frequencies...they aren't teleporting to their targets at all, but blipping through shields...[/quote] Maybe I'm wrong, but wasn't it stated in the manual or in-game somewhere (back in vanilla sins) that PM are used on fighters or the Junsurak because they are un-dodgeable
[quote]Fighters are meant to shoot down bombers (other strikecraft)...since strikecraft don't have shields, it seems rather silly to give fighters a weapon meant to bypass shields (with Rebellion, fighters generally aren't used to counter anything other than bombers, though some have tried to use them to counter corvette spam)... Furthermore, because of how good PMs are against targets with high shield mitigation, it was possible to have situations where Vasari fighters w
Thinking about the issue that late game (full PM research) any Vasari player can beat Advent with ease because their PM bypass the Advents primary defence (shields) I came up with two ideas to balance PM against Advent (which I believe is the biggest issue as TEC can always hold their ground with a group of Hoshikos). The first idea is to change the repulsion ability (Iconus Guardian) so it deflects incoming Missiles for the duration of half its cool down. Anoth
I've been playing Sins since the original release and always liked the idea that you could create your own worlds for the game. But I could never get the hang of using the GalaxyForge especially since it's almost impossible to create randomized maps there. (But what's the fun in playing a map, when you know where everything is?) So after taking up playing Sins again after Rebellion came out I thought maybe the MapDesigner (MD) could do the trick for me. But since I don'