Arthanis

Arthanis

Joined Member # 3808346
4 Posts 233 Replies 691 Reputation

Battleship class have lowest AM reserves from all capst types, Kol with 4 AM-draining abilities (including very high AM-depending Railguns) has no chace to use all its abilities safely even at highest level. Kortul and Radiance with one passive ability and rest of abilities with relatively long recharge don't have such problem. Thats why IMO best way of fixing Kol is turning one of it's abilities into passive (with possible nerf) AND reducing GRG cost to acceptable value (or buffing it's damage

76 Replies 108,158 Views

What do you think of increasing some non-carriers caps strikecrafts squads number? IMO it can be viable way of bufing them... Capcariers atm have 8 squads max (exclusing abilities) Idea: battleship class (Kortul/Radiance/Kol) max strikecrafts squads number increased to 3 (from 2) support class (Rapture/Dunov/Marauder) max strikecrafts squads number increased to 5 (from 3) Colonizator class (Mothership/Egg/Akkan) - no changses needed (3 ma

913 Replies 1,705,874 Views

IMO it should be something like this: - you can have only one flagship at time - first ship you build autoamtically become flagship - for 1000 credits you can move flag to another ship (same way as you change capitol), it take ~60s - when your flagship is destroyed, you can turn one of your other capitals into flagship same way you are moving flag (1000cr + 60s) - flagship get extra 15% hp, 15% shields and 15% AM, bonus is lost when you move fag into an

30 Replies 58,030 Views

[quote]I disagree, when I use Kortuls I always put points into disruptive strikes now, and then points into surge or jam depending on what I need. I do this because DS is passive and does not require AM, saving it for the other AM using abilities. Its chance seems low, but it effects all of its weapons now which means that chance is applied individually per weapon, meaning that theres a chance it will occur for each of its 9 or so weapon banks (Im pretty sure anyway). And at lvls 2 and 3, DS

913 Replies 1,705,874 Views

Idea: Scramble bombers antimatter cost reduced by 50% at all levels (from 50/40/30 to 25/20/15). It will still cost nergy, but will no longer force you to decide between repair cloud and bombers scramble.

35 Replies 43,595 Views

So I have balance idea for next patch: -Flagship get 15% bonus to HP, Shields and antimatter reserves. Flagship also increase allegiance in friendly system by 10%. -you can change your flagship same way you change capitol (pay some money and after time flagsip bonuses are transfered from oneship to another one) -If you lost your first flagship only one to get another one is buying "flagship" for one of your existing ships

30 Replies 58,030 Views

HI! My 5 cents: 1. All Wave weapons upgrades should be available one tier earlier (and it's relative cost should be lower too). Wave tech is really weak for it's cost and affect only one type of unit (+ some capitals). 2. Kortuls disruptive strikes triggering chance is really low. I know it is passive, this ability is completely overshadowed by other two (surge and jam). IMO it should be increased from 25% to something like 33%. Note it is one of only few capital passi

913 Replies 1,705,874 Views