Arthanis

Arthanis

Joined Member # 3808346
4 Posts 233 Replies 691 Reputation

Ok, full idea: - All BattleshipCaps now get additional 125 hp and 125 Shields per level - All ColonizerCaps, SiegeCaps and SupportCaps now get additional 100 hp and 100 shields per level - All CarrierCaps now get additional 75 hp and 75 shields per level - All Capships bonus to Shield Points Restore Rate gained every level increased to 0.4 sh/s (from 0.2) - All Capships bonus to Hull Points Restore Rate gained every level increased to 0.2

72 Replies 118,930 Views

1. Maybe you are right, nevertheless Advent definitely need some anti-phase missile protection form "phase missiles block" ability. Maybe on Domina. On the other hand Cielo definitely need buff. 2. If you give Phase Trap targets cap, it will nerf this ability against both advent AND Vasari. Yes, it is deeper nerf against Advent, but it is intentional - Advent actually is slightly up against vasari. 3. You are talking of fully-experienced caps, and

72 Replies 118,930 Views
Reply to The Witcher 2 in PC Gaming

[quote]Witcher movies? Do you mean "The Hexer" TV series? They were kinda lame...but they did provide a window into a mythology that most USA/Canadians are unfamiliar with. [/quote] Probably yes. This movie has near nothing to do with books mythology, it is just low-budget crap. Do not watch it :)

60 Replies 211,755 Views

I don't say LRFs should be nerfed IN GENERAL. I say LRFs should be nerfed against capitals and ONLY CAPITALS. What IMO should be made in further patches: - Both Cielo's Embolden and Iconus Guardian Shield should give affected allies chance to block phase missiles (around 15-25%). These weapons are simply too effective, balanced mixed advent/TEC fleed should have way of reducing damage taken from phase missiles, and I don't think nerfing missiles is t

72 Replies 118,930 Views
Reply to The Witcher 2 in PC Gaming

[quote]Interesting... Is there a best translation/edition? I'd be interested in reading them.[/quote] Hard to tell... Polish is my 1st language, so I never needed any Witcher book translations :) Anyway, good translation will be probably very important, because books contains a lot of specific polish language humor, without good translation you will lose up to 50% of fun from reading these books... Polish language is one of the most difficult lan

60 Replies 211,755 Views
Reply to The Witcher 2 in PC Gaming

Witcher Books are much better then both games, believe me...

60 Replies 211,755 Views

IMO better way is anti-medium damage reduction against capitals... 75% is definitely too much. What about increasing health/DPS bonuses given to caps by leveling them?

60 Replies 37,808 Views

[quote]Who cares haw does it look[/quote] I care, many modders care (kortuls pulse beams issue was fixed in multiple mods, like skinatra siege beams firing from hangars...). If you don't care of unit design it's your problem. Most of people cannot ignore ugly and illogical animations, unit design is integral part of the game.

72 Replies 118,930 Views

Update! I don't want to make 9000 different wishes list, so I've connected some of suggestions into one suggestion. I've also added some things into already existing categories (like specific ships balance into general balance). I've also ignored some obvious suggestions ["don't screw up game" ;)] Next update tommorow :)

196 Replies 156,860 Views

Just list 5 things you want to see in upcoming SoSE expansion. I will sum all suggestions in main post, including luding number of people supporting Rules: 1. Only one list/person, no more then 5 suggestions 2. Do not list things already announced by Ironclad (Titans, subfactions), unless you want to add extra features to these items (like "please make titans mobile factories") 3. Before you write something new, make sure there is nothing very similar to your ide

196 Replies 156,860 Views

For example kortul pulse beam banks are retarded too. It not only use it's side banks to fire at frontal targets, but this bank is used to fire at side targets at the same time... (one bank firing at two different targets at once is common situation...

6 Replies 12,169 Views

I know it is drastic (and possibly stupidly drastic), but notice one thing - even if we give lrf so huge nerf against capitals, they still have an advanatge over caps because of their superior range. This nerf affect mostly early game, where small group of lrfs will not be able to kill cap before it do some doamage back. At the lategame huge swarm of LRFs will still op caps like baloons, just because of huge range advantage... I don't say 50% is not better balanced, but something must be

60 Replies 37,808 Views

1. Non-carrier caps need one extra strikecraft squad on board. 2. All caps should gete better angular speed (even 100% better), this change will buff all of them, but battleships will benefit it at most 3. All caps should get ~20% DPS and 20% HP/SH increase. Again, it will buff them all, but battleships the most (because their initial damage output and HP/SH are already the best) ^ Carriers vs other caps fixed 4 Anti

60 Replies 37,808 Views

Only way to make capships viable past midgame is reducing LRF damage against caps, even to 25% (75% atm). Fighters/Bombers/Flaks triangle need a lot of tweaking (mainly bombers survivability nerf and fighter survivability vs flak buff), but main reason of Capships baing not usable at lategame are LRF - extremely long range, spammable, versatile units should not be capital hardcounters as well, 75% damage to caps is overkill...

716 Replies 1,630,547 Views

Some problems still exist: - Caps are dieing too fast, ESPECIALLY against LRFs - Bombers are too viable, maybe reducing Flak Frigates damage against Fighters and buffing it against bombers can fix it - Phase Trap need nerf, at least targets cap (40?) - Phase missiles are too effective, maybe some TEC/Advent support cruiser's abilities could give "chance to block phase missiles" to friendly units? - Kostura is still too effective against structures

716 Replies 1,630,547 Views

Probably simpliest solution to overpowered bombers: ATM Flak do 150% damage agains fighters and 75% against bombers. Change it ti 100% against both and probably problem is fixed: - Flaks are significantly more effective vs Bombers - Fighters can caounter Bombers more effectively because are not massacred in second by flaks What do you think?

38 Replies 33,423 Views