Larkis

Larkis

Joined Member # 3811568
9 Posts 34 Replies 233 Reputation

[quote who="eraser310" reply="651" id="2462818"]I like the Basestar model Larkis. It would look even better if the inner part was redone a little bit. eg. raider slots, more windows[/quote] Thank you very much. :) There are Detailed Raiderslots, but there are to small. Yo ucan't see them very good on this distance. And Lights thats right, i must look, where are the lights on that Ship.^^

1,489 Replies 3,378,185 Views

Ok i don't know if you have new models, but i saw the models of the v 0.85 and they don't look very good. They can look much bether. :D I meen your Basestar look like a Toy, had no shaders no normal map ect. my is really like the series. I wouldgive you an example with the Raptor, but i can't import it with 3dsmax. :( Can you make an ICQ or Skype Account? i think it's bether zu communitcate than the forum here.^^

1,489 Replies 3,378,185 Views

Hello again, i using 3dsmax 2008 for inport, edid and export the Sins of Solar Empire Mesh's. Importing the orginal meshes from SoSE is no problem. Importing my own meshs is also no problem. But now i watn to import the meshs from the BSG Mod (for Re-skinn) and it doenst work, Max thays there is a problem in the Header... what can i do?

6 Replies 4,648 Views

Thats nice, do you have, ICQ, Skype or MSN? I working actually on a SoSE BSG-Mod with a friend because i thought every other BSg Mod for Sins is dead. Now i saw that this mod is still active and i think we should work together and bundle the power. :D Here some Screenshots of my BSG Models: [IMG]http://www.apload.de/bild/31837/basestar3JWR4L.jpg[/IMG] [IMG]http://www.apload.de/bild/29156/galact

1,489 Replies 3,378,185 Views

Thank you very much, now everything goes fine. :D But i have one Last Question? on the Battlestar Galactica, i had Weapons on the top which should fire in the maximum 360° Range. But i also hat Weapons on the Front from the same Typ which shoult fire only 90° to the front and Weapons on the side which only should fire at 180° Where in the Mode i can define this?

17 Replies 8,685 Views

Ok, guys i got it worked. i reinstalled my full Sins of Solar Empire and deletet all mod files. Then i reinstalled the game make a new Mod Folder put the models and textures in there and now it works, the fioghter start from the hangars and land there. perfekt :D But a new problem, the models are glowing in the teamcolour. That don't look good. :D Is there a damage in the Texture, or must i install the

17 Replies 8,685 Views

Ahh i don't get it... http://rapidshare.com/files/311658194/CapitalShip_TechColony.mesh.html This is my Model... and some Hardpoints don't work... The Hangars don't spawn Fighters und the left Site of the top Maingun-Batteries and a few other do'nt fire . :( What is my fault? There are the right Names, they linked to the model but they dont work :( I put the model directly into m

17 Replies 8,685 Views

Hello Everyone, i'm working on a little Mod Projekt and design Models with 3dSMax. Here a little impression what i made ;) : But i have a Problem with the hardppoints. Weapons don't fire, Fighters don't start from the hangars ect. ect. </

17 Replies 8,685 Views