Larkis

Larkis

Joined Member # 3811568
9 Posts 34 Replies 233 Reputation

I have a Question. :D Actual i work on a private Minimod for Sins Rebellion. I want to have more civilian movement on my planets. That means: Tradeships flying between researchfacilities Cargoships flying between Factorys and Mines Is there a way to do that?

2,761 Replies 7,618,691 Views

Hell0, at first i build the base of the mod in the Gameinfo. i copied the entitys, from the Tech, an renamed it for my Units. The i put them in the Entity manifest and in the Player.entity for my new factions. With the first 2 Ships, there was no problem, i can see the Ships and everything in the Game. Than i prepared the other Entitys, i have 7 Capitals, Frigates, page 0 7, page 1 7 and for no page 3. Now i got this Bump: Assert @

0 Replies 5,742 Views

Hello, :) I want to convert a Mod from Vanilla to Diplomacy. I hav the models, the textures everything. ;) The Question is, what must i do to insert the Models in a new Mod? :) In special i mean the coding things. it would be cool if someone can explain it, or give me the link to a basic tutorial. :)

1 Replies 2,571 Views

Hello everybody, i want do pre Order Rebellion, but i have no Credit Card. Is there a chance to pay by paypal oder something like this? Or maybe is there someone how can buy it for me and i sell him with paypal?

3 Replies 5,321 Views

I had problems last days with my internet, sorry for that. ;) i still working bur now i had aa few Design problems. 1. Weapons. On Series the Colonials only use projectile Weapons, and Cylons only use rockets. But i think if every ship only has this Weapons, it would be look... boring. :D Should they use more Weapons for example beams maybe? 2. Which Ships i should use for the Cylons frigates and cruisers? i don't think the

1,489 Replies 3,376,029 Views

[quote who="eraser310" reply="937" id="2555761"] 1. the viper looks, well odd, the version in the regular mod is much more realistic looking. 2. I like how the galactica finally has dorsal turrets and fires from them but the ship's model looks too short and is also less realistic than the version in the regualar mod. [/quote] This models are selbstmade. :D Im sorry that you don't like it. :( First i worked on a own mod before i meet ky

1,489 Replies 3,376,029 Views

Hmm i thought that the grid around the Ressurection Ship is gold... [e digicons]:|[/e] I must see this Episodes again. :D Tomorrow i will release a first small Demoversion of the Sins 1.19 BSG Mod. Included: 3 Battlestares, 3 Basestars Fighters a lot of strings (German) and my vision of the Weapons ans a look how the battles must look in my opinion. More tomorrow

1,489 Replies 3,376,029 Views

Thanks it works. But another Problem, the Ship only shoot only from 1 Weapon. Is there a way that the abolitys will shot from each Weaponpoint like normal Weapons?

5 Replies 4,440 Views

Last Night i had an idea for a Sins Mod. Normal Weapons as Abillitys. My Idea: A Capital got 3 Weapons normaly. Now hte Ship has thr 3 Weapons too, but no Weapon Hardpoints and some crazy variables, so they never can't fire. (For example Weaponerange 0.0000001.) Now, we build a lot of ability Hardpoints and create new abilitys which had the normalWeaponfire. So the Ship must use Abilities to fire the normal Weapons. If this work, you can customiz

5 Replies 4,440 Views

I think it's very hard to design new Cylon models, which looks new, but had this Cylon Style. I have problems with that to. I got only Capitals in my Mod (Ne basestars variations and the Ressurection Ship) but designing frigates and crusiers.... Maybe in 1-2 Wekks im going to present my BSG Mod. :)

1,489 Replies 3,376,029 Views

[quote who="Vulturev4" reply="906" id="2549533"] Any chance the Hades is going to get some skin?[/quote] What Ship do you mean? And if i can get it for my own Mod, there is a 100% Chance for a reskinn. If i cant use it, it would get later a new skin... maybe ;)

1,489 Replies 3,376,029 Views

After testing the new Version i had many ideas and saw a bug. :D First the bug: When starting the ftl, there is no longer the BSg-Effect, there is the old vanilla SoSE effect. Now to the ideas. :D I'm a very great fan of BSG and the mod is very cool but there are a few thinks which could be more like the series. 1. Fast Moving frigates I think there is the movement mod into this mod and i don't think that this is an

1,489 Replies 3,376,029 Views

Some good News :) kyogre12 and me, we would work together to made this Mod perfectly. my Part is the redesign of the Textures and some models of the Ships. :) Here a few impressions fresh from the battlefield: The new Battlestar is fighting the Galactica: And now, same Scene with look of the Galactica with new

1,489 Replies 3,376,029 Views

A good 2D Artist can only work with good 3D Models. What 3d-Creator do you use? And please post some example Screens from Models like hataks, Deathgliders, Atlantis, BC-304 ect. ect.

16 Replies 15,126 Views