[quote who="xthetenth" reply="613" id="2378933"] Sure, that'd be cool, I'll have to pester nert for the models. Just be warned that between this, school and an RPG I'm making I won't have much time to help. [/quote] Well the thing is all you'd have to do is send me a model in .OBJ or .3DS file that isn't over 16.000 polys (of course the fewer the better). I can take it from there. The reason why I need a model before I start tweaking the .def files is that posit
dragmio
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Hi all, I'm very, very glad to see that someone managed to release a BFG mod. There were lots of them planned but I believe this is the first one to actually see the light of day. I can't wait to try it out. The in-game video looks awesome and I simply love what you did with the gameplay. Still, I would also like to play BFG in full 3D tactical environment. For some time I'm trying to make it happen by modding the game Starshatter. It's a 3D tactical fleet combat in space, per
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