TK Push is currently broken in beta 2c. I believe this is a known bug.
jrdufour
In beta 2b the auto-casting fired all the time for no reason. Now in 2c auto-casting for some weapons seems to not fire at all... I think the dev's are still trying to get auto-casting to work perfectly.
[quote quoting="post"] Right now my main method of dealing with minefields I can't just go around is to build a big fleet of Seeker Vessels and just suicide them through the mines to clear a path. Unfortunately, this is expensive as balls, and very time consuming. I'd much prefer another way, if anyone knows one. [/quote] Personally, I use my titan as a giant mine field bulldozer! It can usually take the abuse without being destroyed.&
[quote who="SithLordAJ" reply="2" id="3143796"]was this at your homeworld? [/quote] Yes it was [quote who="SithLordAJ" reply="2" id="3143796"] by 'constructor', I assume you mean the Talion Savior cruiser? just checking...[/quote] Yea, I just forgot what it was called when I made the post [quote who="Vash_AMR" reply="4" id="3143990"]FREE constructor? [e digicons]o_O[/e] [/quote]
So, I was playing as the Advent rebels, & I ordered a constructor to build a star base. I went off to manage some other part of my empire & once I came back the star base was constructed, & the constructor was sitting right next to it. The only thing I can conclude is that return of the fallen (which I had researched to maximum by this point) affects constructor ships when they are 'destoyed' in the process of creating a star base. Not sure if I am the only one who ha
Sounds like a cool idea, maybe it could be something a little different depending on the faction you are playing. But I think it will have to have some major downside, like destroying the star base or perhaps everything in the system, to prevent abuse.
[quote who="mcintire" reply="6" id="3142480"]You might want to google "valve time" before fortifying your position on that. [/quote] Last time I checked, this is Stardock, not VALVe [e digicons]:fuzzy:[/e]
Very good & comprehensive list, agree with all points, especially ones listing confusing descriptions.
I am also experiencing this bug in the latest beta, mine control & sense mines doesn't function. The AI seemed to figure out that I couldn't do anything about the mines & then proceed to build a crap ton of them. very irritating, because I can't do anything but fly through them & lose a bunch of ships....
well, I guess for me it would simply be the laws of physics; excuse me for being a scientist. In order to travel faster then light (FTL) you would have to be in some sort of FTL field (warp field, hyperspace window, or whatever), if any part of your ship was outside of the field, it would be riped off of your ship & left behind, essentially destroying your ship. I also think that the particle effect clipping through the ship looks kinda stupid. Also, none of the
Purely a cosmetic problem, Some ships have parts sticking out of their phase jump particle effect when in transit, but oddly the 'window' when charging to jump is the correct size. I remember a few ships off the top of my head, but there may be more. for both advent factions the Progenitor Mothersip(capital class) is almost completely outside of the effect; Also, both advent titans suffer from this issue as well, but the rebel titan is worse. <