Hi yarlen could u give us the exact number of the AI's income rates nerfs? how less drastic from before?
runesia
I personally prefers 1 Akkan 4 Dunovs 4 Marzas on the offensive well i mean 4 EM blast would depletes around 80% enemies AM and around 45% shield followed by a massive overkill of 4 MM. on the defensive i prefer adding 2 Sovas for their RM to replenish my fleets
well since u indicate ur using tec against vasari and u wanna wipe the vasari in 1 big shot? 1.build and spread ur mines strategically 2.push the red button (at this point only his titan, carrier, caps and orky survives) 3.counter his bomber fleet with fighter fleet although i would rather use multiple smartly placed Dunov's Magnetize to instantly crush their bomber or u could spam FB with multiple Kols (now push ur light frigates to his carri
I'm pretty sure the vanilla minidump caused by error in modulating sounds or BGMs in sins is BACK!
oh how i always love when my buddies jump with their orky and got my cielo's designated target + 40-50 Orskov raping his poor orky or 50 starfish could do the same thing and massive bomber fleets could get insta raped by a massive fighter fleets is everyone forgetting the basics in vanilla entrenchment and get real hyped by rebellion : OH LOOK SINS REBELLION A NEW GAME SCREW THE BASICS FROM THREE SINS BEFORE EM!:p
just give phase engines to Argonev and Transcencia , and it completely silences this QQ spam?:p
1.make Kols weapon damage stats scales with level just like good ol vanilla times 2.modify GRG to completely ignores shield mitigation and adding DoTs 3.reduce FB AM to 20 AM and cooldown 3s maybe 4.increse splash damage from FH to 200 5.increase Kol's AM pool to match Dunov's AM pool
please enlighten me, i play in locked teams and always get my relationship with AIs to 20.00 while the AIs currently 10.00 to me.thing is why the hell i can't offer pacts with em like sins diplomacy? is sins rebellion demanding that BOTH sides have 20.00 to each other not just one side with 20.00 to enable pacts?
[quote who="Polistes" reply="2" id="3098809"]I think the titans should also severely damage near by ships when destroyed as well, a fitting end for them.[/quote] well problem is Argonev's notorious push the red button does not damage friendly targets in its blast radius so y a titan's destruction should damage nearby ships? (OH HOW I ENVY SENTIENT FAILSAFE EXPLOSION CREATED BY HUMANITY'S SUCCESSORS)
Actually, most of the achievements were the work of StarClad. If you go to any of the other add-ons/vanilla, you'll notice the list of acheivements, under player setup, I believe. Most of these acheivements were ported to Steam.[/quote] oh great and i just wondered if my sins trinity vanilla achievements works perfectly and my sins rebellion is messed up
1st thing bait the advents to ur twin Argonev's and use PUSH THE RED BUTTON at both of em and u only got their Titan left 2nd thing just bring 2 Ralos and build 2 new Argonev's and their Titan doesn't have enough DPS for destroying ur twin new SB
[quote who="Volt_Cruelerz" reply="11" id="3173154"]That's the issue here. To beat a fleet, you need a fleet or high-level titan (or sometimes a maxed SB will suffice). The VR have bar-none the most powerful late-game fleet in the game. While others have to concern themselves with petty things like frigates, the Kultorask can just eat them and keep them disabled half the time. If the VR get's bored, it can just nuke every subtitan with Dissever (because you can
its an adorable equine bipeds race called SPACE PONIES! :p
oh and here i thought Eradica's Unyielding Will can't be used for suicidal assault cuz i didn't know Titans keep their levels.
the only problem with coronata is that reposession can't be used in combo with wail of the sacrificed from the advent rebels tech seriously imagine we have a more epic version of Argonev's PUSH THE RED BUTTON!:p
huh u kidding me right?I always played with 5 hard agressor AIs in Entanglement every new patch to test some new stuffs and last time i'm going turtle the freaking AIs build 2 Novaliths and use it damn straight to my planet which has a Titan under construction which i have to shield all my planets and research planetary shield to max ( geez i almost forgotten that research exist cuz AIs never build and fire superweapons till now).However I noticed that AIs always fire Novalith at the 1st
i would like to believe that there's another one comin after diplomacy based n the fact there's currently 5 un used sound files sitting duck all these times.first we got the tec3.ogg as the background diplomacy sitting from the vanilla next we got battle 3 and 4 .ogg that sounds very sinister as if there's a real menace coming out from nowhere wonder if its planned for background for the next sequel where the 4th race coming?
if there's 1 freaking thing that makes no sense in sins is the radiance battleship; i mean why was a highly advanced civilization like the advent somehow FORGOT to place their radiance main weapon (laser) into the front bank? why the hell the pretty primitive(compared to advent and vasari) traders could place their Kol's main weapon(autocannon)into 4 banks(front back sidearms) and why the so called chicken running vasaris still managed to place their Kortul main weapon(pulse beam)into 3 banks
how about adding a zerg/tyranids like race with biological ships?
i'm definitely not sure if the situation is finalized since i still got like 4 sound files unheard off , well decreased from 5 whereas one of em turns out to be diplomacy BGM and that damn 5 sound files already hanging around from vanilla 1.00
Starbase is a huge space fortress capable of holding off huge amounts of invading fleets and soaking tons of punishment to construct a starbase u need its respective constructor (ralos, talion and jarun migrators) each unlocked in tier 2 and 3 in defense, security and fortification research tab.
what?after pissing me off they just hope please have mercy on us, waving white flag?i would rather SLAUGHTER those irritating weaklings /maniacal laughter
refineries?just build em if u feel ur territory is secure for the time being and u feel like going eco heh as for trade ports ; building em in the first 10 minutes is very crucial
[quote who="Twilight_Storm" reply="5" id="2582366"]Drop in the occasional turret too. Your best bet is to get 10 scouts out and discover your chokeponts early, and colonize those first, then drop all your resources into getting those defended first and work backwards with just enough ships to colonize what planets you have available. (Exception, grab any roids along the way, they're a quick source of income and take less that 60 sec to claim with an early game fleet) -T
[quote who="Ovangkol" reply="3" id="2589970"]Are 10 flaks really likely to be enough to protect against the SC you typically seem to encounter in a mid-game fleet? At one time, and I have no idea what version it was, it didn't seem to me that the flaks were doing much and I began countering SC with SC. From what you just described it seems that flaks must be pretty effective -- maybe I will have to give them another try.[/quote] well since flaks acts like a semi mobile tow