ok this also did not work out cant target anything with he ability can you hook me up on how to mod it right, can we change rep droids to aoe ability, can you show me?
Strrog
ye i might consider doing that, cause i tried to modify projectile driod buff and change all of that sub section into AOE parameters but it did not work out, the ability stoped showing inthe cruiser ability aslot all together. I will try the suggestion of moving the nano cloud ability for active skill instead of droids. But since i balanced it arround capital leveling up system, i really could use transformation of droids repairs into multi target so maybe it could affect lets say not
how to mod ability from cast on target to AOE affect, ie hoshiko repair droids from single target to AIE buff thank you
Hey folks, Is it possible to mod AI ship build priority? I would like to set it up to priority 1.titan.2.battleship.3 the rest
ok did some testing on AI behaviour, since it was a turbo map setting fast ship build and good income, AIs were constantly battling on both sides and were constantly low on resources, seems at arround 3k credits and few hundred minerals was avrg and the setting was on vicious. The Ai seemed to be realibly producing capital ships, but after a while even capital ship production halted and one AI was pumping out only cruisers/frigates. I will need to make a separate thread on AI.
Ye i just won a game where from 2 ally AI and 7 hostile AI, i have seen only 3 enemy AI build titan foundry and actually produce the titan, this is now fairly often occurrence. The game setting was on cruel or vicious so Ai had plenty of resources to research and develop it. ugh this is frustrating.
ugh idk it just seems over a couple of games that AI does not even build Titan foundry. It seems maybe with my turbo maps AI keeps chugging cruiser/frigates so fast that it might not have enough money to build bigger ships. After a prolonged battle where certain AI keeps loosing in the grinder they are not even building capital ships. I am observing the construction behaving from unfair to creul and see if additional income does help the AI to constantly pop up capital/titans. I guess
hi folks, I am having a blast modding txt files in game info, and i would like to mod Titans capital ship cost. The AI seems to be forgetting or omitting building titans on my *turbo* maps. So i really want to make titans as accessible as possible to the AI so it builds it every-time. So far i reduced fleet cost from t150 to 1 and I can not find capital ship crew cost on the titan entity files at all, how i can remove crew cost?