[quote who="GoaFan77" reply="9" id="3484440"]I also like where he quotes the part where I was entirely serious.[/quote]Or WERE you?!? [e digicons]8C[/e]
Teun-A-Roonius
[quote who="axxo4" reply="112" id="3484346"]what? lol u just gota use common sense while playing MP and i did play it in the early beta days corvette spam. sinkllr the fact is when most ppl buy this game they dont go to MP , they first play allot of SP and when they can beat the ai they head to MP there are more ppl playing SP then MP so i dont see ur point at all the ration is probably 99% SP to 1 % MP so get serious[/quote]The thing is, the next release of Sins can't go without serious
[quote who="Sinkillr" reply="105" id="3484274"] Actually this game has a huge learning curve, the amount of time and effort needed to convert from a SP mindset and tactics to a MP one is huge. Obviously you wouldn't understand because you don't play MP.[/quote]While most of the times he throws grabage at the reader, here he makes a very valid point. After having played single player Sins since the very original release of the game, switching to multiplayer in Rebellion made me se
[quote who="Sinkillr" reply="81" id="3484073"] Wow just stop dude if any of your ideas were actually implemented the series would be dead in a week.[/quote]If you don't have any constructive suggestions of your own (this is a thread in which people speculate about what THEY think might be cool for Sins 2, so yes you might have a different opinion), I suggest you just don't post at all...
IMHO Sins 2 should stick to its current formula of RT4X, and should not be made into something else (more turn based, or even more RTS based for that matter). Its the perfect bits of both genres that makes this game so great, and that is also its greatest strength on the market if you ask me. Going too mainstream could seriously harm sales and cause the sequel to get lost in a maelstrom of other (sci-fi) RTS titles that are being released.
Agree wholeheartedly with the direction you'd like the devs to take when creating a possible full blown sequel for this wonderful game.
[quote who="Mecha-Lenin" reply="86" id="3480088"]Heath Ledger would make pretty epic MechaLenin.[/quote]HE'S ALIVE!!! Please rejuvenate that old troll thread of yours. [e digicons]:pout:[/e] That was fucking priceless.
Sinkllr. Stahp.
[quote who="Unikraken" reply="65" id="3478326"] GoaFan77, I'm deeply hurt that I wasn't mentioned by name. I pray to the altar of GoaFan.[/quote]Who the fuck are you?
[quote who="myfist0" reply="48" id="3478110"]So... I am going to guess nobody knows my username well enough to see the irony in my reply to Goa[/quote]I'm guessing it has something to do with fistfucking, but I could be wrong...
[quote who="Stilat" reply="41" id="3477966"] I don't mean to gloat, but I have been one of the most important, if not THE most important member of the forums/game in the past twelve months.[/quote]Prepare to die... Scum!!! [e digicons]:cylon:[/e]
[quote who="Stilat" reply="11" id="3477723"] So Seleuceia likes playing against mindless bots instead of actual people... Is this supposed to be new information?[/quote]Nope.
[quote who="Stilat" reply="5" id="3477291"]when they have the audacity to turn it into a troll thread.[/quote]You do know that Sel was the author of this thread right?
Who would have thought we'd ever see a day where Sinkllr and Seleuceia agree on a particular subject? I'm amazed. Unless... Sinkllr is actually Seleuceia! We have been deluded all this time!! The horror!!! [e digicons]8C[/e]
I sure do hope they will release a full blown sequel...
[quote who="Lavo_2" reply="12" id="3474707"] holy gravedig batman[/quote]This. This exactly.
You should probably ask this question in the Modding section of these forums.
We could always ask a dev. [e digicons]:P[/e]
To me it always seemed like the AI picked their capships based on a random number generator. It never really seemed like the AI actually tried to counter enemy fleet composition using a specific choice of capital ships. This is more or less confirmed by your tests (and Goa's spreadsheet).
I bet Stilat AKA Bartowski AKA Hydraling AKA Sinkllr (shall I continue...? [e digicons];P[/e] ) just likes to conversate with himself. Perhaps he is just that silly geek in class that nobody wants to talk to. We should try to be more kind to him (hard as that may be), he's just a misunderstood person after all.
[quote quoting="post"] Its time for the apologists to apologize to the group thats been saying flak is OP from the very beginning.[/quote]Since when do people call themself a group? Truly a victim of forum schitzofrenia talking here. [quote]Get out of the way of the proposed flak nerfs.[/quote]All bullshit aside here, the way you proposed to nerf the flak frigates would mostly buff them. But I'm sure we should "apologize" for our misunderstanding of your earlier post too, for
Talking about things that don't shoot, the Combat Nanite Swarm spawned by the Vasari Rankulas Battleship doesn't shoot at all. It just sits there, lol.
[quote who="Hydraling" reply="15" id="3468205"] Quoting Seleuceia, reply 13 Do you even play on ICO??? Why would you build flak when you can just build gardas? They are both the same tier, but gardas are cheaper.... Another thread trolled into oblivion by Seleuceia... Garda and flak are the same ship... [/quote]REALLY?
Why cant this guy just stfu...
Another hydra head pops up.