Will we see any new maps that incorporate new planet types? Some of the maps with random features will populate them, but a lot of the maps have specific planets. Also, one error noted: the in-game Map Designer can't find the string for Ferrous planet types.
uhlmax
If they'd make trigger support for Galaxy Forge sufficiently functional, we could write our own campaigns.
[quote who="GoaFan77" reply="299" id="3359998"] Quoting uhlmax, reply 298As an Advent Loyalist, I somehow tapped in to my Vasari Loyalist ally's phase gate network and used it to jump across the galaxy. Yeah, the Vasari phase pact lets you do that.[/quote] Thanks... for some reason I was stuck on the Vasari Rebel's "Shared Network" research and totally missed/forgot the fact that the Phase Pact did that already.
[quote who="Lavo_2" reply="297" id="3359966"] Not reporting the bug, but I noticed something really interesting in some testing, with regards to the DLC planets. The game will load these new entity files, and then parse through them, seeing if they have any DLC content. If they have DLC content, and the user is not marked as owning the DLC, the game will not load the entity into memory. I noticed this as, for the purposes of experimentation, I made a small mod that simply contains Pirat
I had an issue playing a stock map with "random" planet types (WeightedTrue, etc). I noticed the GalaxyScenarioDef file has references to new planet types that I believe were announced as part of the DLC. I assume there are going to be different versions of the file so you can actually play without the DLC if you didn't want to purchase it. This may actually be the reason for the issue sulley1 was having above. When the game can't find the planet type, i
Anyone have a clue about this one? The mod that caused this changes research for capital ship command points to have two levels of research each (basically starts at 2, max 32). C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Player\PlayerResearch.cpp(449): assert! [level >= 0 && level Size()] C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Player\PlayerResearch.cpp(472): assert! [level >= 0 && level Size()]
I found an error in the reference data in GalaxyScenarioDef.galaxyScenarioDef: It references a "MagneticCloudFair" planet, which doesn't exist and there's no need for it. Easy fix to just remove "Fair" from the end. planetType designName "RandomSpecialFair" designStringId "IDSGalaxyScenarioTypePlanetRandomSpecialFair" orbitBodyTypeCount 3 orbitBodyType "GasGiantFair" orbitBodyType "PlasmaStormFair" orbitBodyType "MagneticCloudF