Pupetier

Pupetier

Joined Member # 3866286
32 Posts 1,285 Replies 780 Reputation

In case of donate money TEC envoy ability and resource extraction Vas ability u can put 2 or 3 envoys on planet and alternate their abilities to get constant boost. As if they stack those abilities Vas ability definitely doesn't but on other hand im not so sure about TEC donate money. Will test it out and post reply.

3 Replies 6,021 Views

Got another name to add. SEX while moderate player himself he always trash talks to new players and insults their playing skills and intelegence. And while facing just a little stronger opponent always cries like a baby FEEEEEEEED. Community is already small and if u insult their skills during a game and call them names that surely doesn't help to get people return and get some experience. Why not instead try to teach them. Me if i play against someone o

77 Replies 63,714 Views

In my experience about 10% of games end with either desync or md. This % can be greatly reduced if all players RESTART their games after each game played. It doesn't completely solve the problem but it helps a lot.

8 Replies 7,111 Views

In one game i gad egg and 5 skintras all upgraded to lvl 4 with 2 repair and 2 bomber upgrades on skintras. With no other fleet i wiped TEC fleet (i admit that my opponent was medicore player) of just above 50 ships with loosing only one carrier. I used to play Advent but since patch I play either vas or TEC. Vas because of cap cariers (i usually go for 4 skintras before building any cruisers) and as TEC because envoys. Advent sucks as it is. Their envoy is a joke (see m

35 Replies 23,083 Views

In my experience most of players that have more than 30 games in my opinion get picked on the basis of W/L ratio. Because game is plagued by smurfs i think around 30 games played or more is enough to tell what skill player posses.

7 Replies 8,646 Views

so program picks on games played or on win/lose ratio. On W/L ratio pick person with 1 game and 1 win is always best player ??!!!???!!!??!!

7 Replies 8,646 Views

Played 5v5 9-Vicious and me just so my team AI's get me through development phase never seen them use super weapons. AI's don't use super weapons. And if they did they should be time locked. Vicious AI gets 50 cred ps at start and they max their fleet in about 15 min every time. So they could get their super weapon very quick while most players still develop their economy. Ai's are strong but with super weapons they would be way TO TOUGH for most players - I th

7 Replies 3,516 Views

alliegance would definitely be powerful tool worth building envoys

13 Replies 6,337 Views

To GoaFan77 Maybe this is meant to counter the complaints that the advent are too OP? After all, they don't seem like they would be too diplomatic now would they... Yes they were OP I agree, but since ilum fix and Vasari cap ship bomber fix they are weakest race. To <a id="ctl00__Content

13 Replies 6,337 Views

I think there should be button that sets difficulty of pirates. Online on MP since 1.01 most games (in contrast to 1.00) are played with pirates turned off. There are two reasons. Either we have a pro game in which they are cannon feeder and way to gain experience for capital ships, or they are to strong for people who are new to the game and don't have skill to defend against them. Either way 90% of the time they are not included in game which takes part of di

3 Replies 3,412 Views

I tried to compare envoys in term of usefulness other than boosting relations and thus making pacts. TEC envoy is useful to player that sends them up. It gives credit boost,raises trade for ally, and gives population reproduction boost. Vasari envoy is useful if u want to help player. It gives resource extraction and production boost, heals planet and makes planet invulnerab

13 Replies 6,337 Views

I love hard pirates. [e digicons]:blush:[/e] First 2-3 raids aren't so strong after that we should already have fleets to defend aganist them. The only thing i would change is that when u send raid when they come back to pirate base half of the fleet disapers. In one game i saw 5 pirate raids 40k credits and after those ships returned to pirate base u had like 300+ ships with 3000+ Hp and 40+ damage. It would be nice if some of the pirate raid fleet stay

33 Replies 26,943 Views

Stats come into play with enough games played. More games you have more chance there is that stats show your true skills. Including MD. As for me I use all that is not win as loose minus 10% for disconnect and MD. It would be nice if we were to be allowed to have only 1-4 names under 1 account and while checking stats we would see stats for all those names and one for line where they are combined. If we play enough games we tend to bump into same people again and again

18 Replies 15,838 Views

I assume all this talk goes at the account of early game. In case of TEC vs Advent early rush and game strategy all talk about Prog colonizer ability is easily countered by TEC carrier embargo which effectively destroys Advents econ and boost TEC. That gives u time to build fleet that is capable of destroying all those ilums he was able to build.

73 Replies 194,962 Views