GoaFan77, Thanks for the intel. I tried it both ways, and eventually the corvettes won out. In fact for a short time in a recent game, my fleet consisted of 25 Vespa Corvettes escorting an Eradica Titan. (The Pesky enemy killed my Cap Ships, and I had scuttled the Cap Factory, so...) This worked amazingly well. So while I am still working out the fleet balance details, I can see the clear advantage in speed and ability that
gedofparagon
Hello all, I have been playing around with the Corvette Class Ships from the various races, and am quite impressed with their role as Quick Response and Interdiction Craft. I have noticed that in the TEC and Vasari fleet, they can use their abilities to work well as a light 'Ship of the Line'. The Shuriken slows the enemy down, the Stilat makes them more vulnurable to missile/autocannon assault, and the Tolsurak/Sulsurak make it harder for
Nightmare, For general use DirtySanchezz has it right. [e digicons]:thumbsup:[/e] You can also use the Progenitor as a Pure Fleet Command Ship and leave it's (admittedly) valuable colonize abilities to the wayside. Having your first 6 Levels alternate between Shield Restore and Malice allows your fleet to both hit harder AND last longer.
Kobracan, I am unclear as to which upgrades you are referring. Can you give us a couple of examples? Thanks, Ged
Gentlemen, Before I discovered these forums the Revelation was my go-to capital ship. While I admit that my ideas have been greatly swayed since then, I would like to give a bit of perspective as to why it was this ship that inspired me from the beginning: The Revelation is billed as the Advent's bombardment ship, though it is not particularly good at this role before level 6. As such, I always like u
Romromrom, I too had this bit of confusion when I first downloaded Diplomacy. You are looking at two numbers: 1) How much "your people" like "their people"; and 2) How much "their people" like "your people". When you send your envoys, give resources, complete missions, and help them out in combat: You improve how their people view your people, This makes them receptive to Pacts and whatnot initiated by y
Crashmatusow, Does that work? I have never seen my Disciples transfer AM to a structure before. If so, this actually makes the AM recharger VERY useful... I'm thinking: Fighter Hangars, Star Bases, Repair Units, etc. A more interesting que