Ups my Hangar meshpoint was spelled with an “e” But the weird thing is that the ship I symmetrical. And the UV I correct. And it only happens with the texture I made, but not with the Radiance battleship´s textures?
co-thoren
Hello. I am trying to make a mod, with some ships that I have designed. I have gotten one of my ships into soase, and just have to finish the texture. But I have to problems. The first is that the fighters starts at a point under the planet, and is so far away that the never makes it to actual planet? The other is this weird dark line I get, that follows the mesh along the entire ship? It only appear when I am using my own textures, and not with some from the game.
no that happens when you convert a jpg with a alpha map if you use a bmp it stays clean
Okay now I got it load the texture but the dds plug-in messed up my texture and made it sort blurred and removed all the details. Do you guys know another way to convert it or another plug-in??
Damn I thought I left something out. I did export it as dds. It is just I don’t quit know how to set up the alpha channel in photoshop right
Hey I have that problem where the team color shows up instead of the texture. I have tried loading the model with another texture from one of the other ships from the game and it worked, so it’s got to be my texture. I have my texture as a jpg and a psd, both are in 2048*2048. I have Photosho