So we are supposed to make an entity.manifest file with all of our revised entities in it, got it. I remember having to do the same when it comes to making our string file with revised entity file listings. In my mod folder, I have my string file folder, along with my gameinfo folder, as instructed by you before SuperZero, and now my new ship names and stats appear. For t
AlexKon
I have just read your PM and I can't thank you enough SuperZero. I should have known that I would have to take the long road by renaming, et cetera, but you also informed of me of a few things that I never would've thought of. <span style="color: #0000ff; font-famil
Really, can someone give me a non-sarcastic, helpful answer? Obviously I have applied the mod already. I told you I saw some of the changes take place.
After altering a TEC capital ship.entity file's abiltiies list at the top of the capitalship's entity file by dropping one ability and replacing it with another ability from another capitalship.entity file, I changed the ship's fire rate, starting hull points, starting shield points, cool down time, hull points gained per level, as well as the shield points gained per level. <span style=
Zipeg.com His program will unzip anything, guaranteed. This is free because he is a great/generous man that operates on donations only. I have since donated $20 to him.
Super Zero the super mod hero has answered all my questions via PM. [e digicons]:)[/e]
I figured out how to open the string file even though it is a .str file. Super Zero the super mod hero has answered all my questions via PM. [e digicons]:grin:[/e]
I figured out my string file problem. Back 2 work...
I figured it out. Nevermind.