i only go up to about 986mb of ram usage, so not sure if its that, ill await your investigation
tewb
Hello Have not been able to play very long before i encounter crashes. The last error i recieve says: "Entity Ref not found: BuffDecloakMineForMovement" and then i get a mini dump. (used "Sins of a Solar Empire Diplomacy Dev.exe" to find the problem) any ideas? cheerios
sounds good! im not sure, but maybe you should talk to the devs of requiem before you post a mod of their mod, permissions and such...
[quote who="Stant123" reply="4818" id="2923804"] Quoting tewb, reply 4814im not sure if you will go on a rant but Then why bring it up after all of this time? Never disputed that some games didn't play better with it, only the fact that people were misrepresenting what it does and whoring it out as the second coming of Christ cure all fix that has an added bonus of curing cancer and ending world hunger when it isn't, otherwise the industry worldwide would
i renamed "Effect_PhaseGate_Loop.ogg" to "Effect_PhaseGate_Loop.ogg1" in both the mod and vanilla, stopped that annoying problem atleast, tho you cant play MP, but works for me anyway, rarely play MP these days, cheerios!
[quote who="Stant123" reply="3500" id="2696581"]I need a Dr. House De-Motivational poster to tell people that they're all idiots. Your efforts are admirable Carbon, but not good enough to destroy the LAA myth, I don't think he and everyone else thinking about doing it feel like they're idiots yet for even considering it. I'm just going to throw down some simple discussion points for everyone to consider. Learn t
i never use fleets in this since it pretty much is pointless due to dynamic flight movement, i reinstalled the mod from scratch and its back to normal, lets see when it shows itself again
i have been encountering a problem that is destroying the gameplay alot, normal ships seems to not start auto attack when they jump in, they just sits there and gets slaughtered, the system works perfectly for Capital Ships, it really cripples the AI and make the game, really, unplayable, any idea's what the cause might be?
hmm, the dl link for the new version seems not to be working, hope there will be a working one soon, cant wait to try the new version! #edit it seems its a gamefront problem, ill just wait, cheers
WHOA awsome! i hate to be the tard that asks, but is it being uploaded or is it still a few days off, what im asking is there an ETA? cheerios! (damn forum time made me think its been a day since the post, sorry)
awsome, cant wait to see the new ships in-game btw did you rework the weird textures on the asuran ships? i think i read about it earlier that you reworked some.. will the Ori use stock models besides the mothership (and the wip ship)? in a process on learning to mod the game i exported the wraith hive and cruiser from SGI tauri mod to yours, it was actually quite simple i have not been able to use the new wraith plasma effect, it refuses to work
just checking in, hows it comin along? if you get some time over, some ss's would be awsome, cheers
[quote who="Maxunit" reply="9" id="2670854"]Problem is, the Optimization mod is not compatible with mods like Distant Stars (tried it out with Opt mod at the bottom or DS at the bottom).[/quote] it worked for me, i simply didnt replace anything, just copy over and say no, there was 2 minor problems, deepspace skybox, but ingame i go to effects and click the "Use Deep space Sky Boxes" until i got a working one and the other was some minor texture defects on some planets,
there has been a few posts about this, but nice to see one that is dedicated to SoaSE just so all you know this trick works with alot of other games even apps
i have been having a small annoying problem, the phase tunnel of the vasari, the passive sound, is loud and plays constantly even when i am not zoomed to that planet that has one, i tried destroying the tunnel but the sound persist even when all tunnels are gone, even through the save.. its not a one time thing, it keeps happening everytime on every map, any ideas? cheers for otherwise great vanilla experience
first awsome mod, huge fan ov Stargate, great work! but i gotta ask, why is the texture so dark on Lantean ships? and they seem glossy, not a major problem, just cosmetic and about the download, is the diplomacy release the latest, or the entrenchment, since they are e1.03 and d1.01 cheerios and hope to see more updates in the furture :)
[quote who="zonek" reply="1435" id="2641907"] Stress, I have the utmost respect for your work here and am eagerly awaiting the inclusion of SOP, yet I thought I would post the 2gig fix as a temporary measure while us eager fans wait. I apologise if I meant any disrespect or problems. Quoting tewb, reply 1432not sure if this has been mentioned, i just noticed in the galaxy folder there are 2 more maps that are not showing up ing
not sure if this has been mentioned, i just noticed in the galaxy folder there are 2 more maps that are not showing up ingame, Battle of Wolf 359.galaxy and Fortune Favours the Bold v.2 - Random start.galaxy (Fortune Favours the Bold - 10 players.galaxy works) iv opend them in galaxy forge and they seem fine, i created a map called GalaxyForge in the mod folder and put them in there, and now they show in the GalaxyForge section, but when
i gotta ask, why is the cylon ships only missle based? there are plenty of scenes in the series that the cylon raider's ( http://en.battlestarwiki.org/wiki/Raider_(RDM) ) uses autocannons and the Heavy Raider uses alot of auto cannon fire aswell feels completly off that they only use missiles cheerios...