xSurrealx

xSurrealx

Joined Member # 3913367
1 Posts 10 Replies 1,196 Reputation

ah ok now i see where my problem lies. its "new" for me that a shield that is allready at zero absorbs still his mitigation value even if it is only 1 hp shield it absorbs the 60% from a 100% damage shoot leaving 40 dam left and this 40 dam is again reduced to the armor mitigation. If this truly works so in this game then i am sorry for "missleading" and how stupid this is :P but anyway i will test that now that i have found my error thanks to you guys ;)

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hm could you send me some more info about your math? may in a privatmessage because nobody is perfect and maybe i miscalculated something :)

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i know how mitigation works and of course you do more damage to the hull by bypassing the shield with the phasemissles but the problem still is that if you kill all the shield befor the ship goes down the phasemissles doesn't helped to kill it. But as i said i will make a testgame where i can count the time needed to kill a capship with phasemissles 0% and 30% and i am very sure the time needed will be exact the same. And i dont understand why it should be so hard to get

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as you can read i tested it in a game and 90% of the time the units die with no shields left = no benefit from 30% chance to ignore the shield but i will test it against some hightech units and i am pretty sure it just get worse for the missle. edit: to keep it simple a unit has 2000 armor 2000 shield and dies with no shield left = 4000 damage taken same unit again 2000 armor 2000 shield dies with 1000 shield left = 3000 damage taken = 1000 damage less needed to

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as i said i testet it against some ais and against a capital with nearly 1:1 armor-shield and 6 armorpoints it lost at around 90% of the times i tryed (saved befor the fight) all it shields befor it died. Its all a bit lucky though 1 time i killed it with 1000 shield left so this was very nice result for the phasemissles. But for the first test i think its save to asume that if the enemy has more armor then shield or very close to it and a higher armor-rating than 6 the phasem

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i will play with a friend against some ais today. so i have a good chance to mass the vasari misslespammer and look for some results.

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hm so the pierced damage is extra? i calculated base 100 | 30% goes to 50% absorb armor | 70% stays on 60% absorb shield 15 armor-dam 28 shield-dam when i understood you right you mean its base 100 | 100% goes to 60% absorb shield | an "extra" 30% goes to 50% absorb armor 15 armor-dam 40 shield-dam if that is correct (i will test this) then of course the phase missle is good because it's an "indirect" damag

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i did run some cals with the Advent Radiance capital with lvl 10 and all upgrades it have around armor 4030 shield 4615 now i testet again with 100 damage the 30% pierced damage are reduced by armor by around 50% so only 15 damge goes through. the shield got the rest of the 70% and is again reduced by 70% because of the shield mitigation (i didn't take into account that the mitigation is lower at the beginning because of easy math :P so this is pro shield!) so

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hm then maybe it is usefull if you have an advent as opponent. But wouldn't they still be better of with another bonus? Tec ships looks like very armor focused and vasari still more than shield. Even though the can be usefull to kill advent caps who got shieldreped/bosted i think the upgrade isn't that great compared to a damagebonus as advent and tec have. But lets wait for some more comments on this.

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Hi guys or girls, I started playing as a Vasari against cpu player and tested the Vasari shield penetration upgrades. But i must say i find them rather usless, or do i miss some point here? Here is my issue with them: Lets asume we are fighting against a 500 armor 500 shield enemy and we have 100 dps with the 30% shield-pierce 1. shoot 470 armor 430 shield 2. shoot 440 armor 360 shield 3. shoot 410 armor 290 shield 4.&nb

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