Can someone help me with modding. I was wondering how do you change the color and design of ships? (Same meshs, different look) How do you add a new race when modding? <span style="font-fam
FireoftheSoul
I so want to try this tool.
I just tried the Mod. What are your plans on the new abilities?
A ability to create ships from a flagship would a great ability, but I believe it's been tried before and doesn't work out. You could also try to give as a ultimate ability the orbital cannon ability to shoot far away planets.
[quote who="rjhughes67" reply="1" id="2601046"]7DS 2.1 is for Vanilla sins 1.05 not entrenchment , that's why that one isn't working.[/quote] Dang, you beat me too it. I hate you. Just kidding... Maybe [e digicons]*_*[/e]
I am no expert , but I will try. There could be a problem with your mods, either there not the right version or something along those lines. I know that the 7 Deadly Sins Mod for Entrenchment is in <
I got it to work. Problem with the mod folders, thats all
umm, actually know, I got it to work. I had a problem because I downloaded sins and but it into the 1.151 folder, even though it was 1.141. So I created a mods folder for 1.141 and ran the thing again and got it to work.
Now I can't get it too work, any help?
Hey, is there a updated Dynamic battle System (To work with the latest version of entrenchment)? And could it work with The Sins optimization project?
The only problem is they are most likely going to be weaker than the other races. I was thinking about making something like this the other day. I was thinking of creating a race that is kinda mix of everything. You got the Tech Long Range Frigate, the Vasari Light Frigate etc. My only problem is my computer kinda sucks (960mb of ram, single core 2.00 ghz, no graphics card, amazing how I played it in the first place), so I couldn't test the games easily.
hmm, does this work with all versions of Sins?
hmm, question about the MOD, would this mod help improve performance if you have a weak computer?
lol, I have tried making multiple mods before, and either my computer sucked to much and it wouldn't load, or I have had about 5 loops out of 12 tries.
Well, so it can enter other gravity wells
K, I am going to try to make mobile starbases (in a mod of course), which I want feedback on 1) How stupid/great it will be 2) How impossible/probable it will be My current plan is just to make it so it's weaker in battle and more exspenisve
I'm no expert, but I will try to answer your questions. 1) Yes, tons of ways, I not sure if the have Mods for diplomacy on that website, but you can find some in the forums. 2) As far as I know, you have to have it so everything is connected. Example Ship needs to but in a race, with ablities linked, mesh files and etc. Abilites need to be connected to a ship, with a buff file created and etc.
Ya, sorry on not being specific, but say I create a Mod, what all is required in that mod for it to run properly?
What is all required for a mod to run?
How do I get the Developer Builds to work?
I currently just want to add new races, and for right now I just want to basically "copy" files from the other races and join them together as a new one.
Never mind, I found out. But now I have another question, anyone know a good turtorial on modding SoaSE?
If I changed some of the ship files and replaced the one in the game, do I need to convert it back to binary?
Well, don't go for mining early on, when you only get 2 metal per second, 2.5 isn't going to be a big difference, considering it would take the extra 0.5 a minute to get 30. And if you add the cost of 2000 credits plus 500 metal plus etc ., it doesn't help In late game is when you should focus on mining upgrade, where you get 10 per turn (unless it's a small game) I usually try to let my ships do there