FireoftheSoul

FireoftheSoul

Joined Member # 3920375
8 Posts 27 Replies 207 Reputation

Can someone help me with modding. I was wondering how do you change the color and design of ships? (Same meshs, different look) How do you add a new race when modding? <span style="font-fam

1 Replies 2,761 Views

A ability to create ships from a flagship would a great ability, but I believe it's been tried before and doesn't work out. You could also try to give as a ultimate ability the orbital cannon ability to shoot far away planets.

81 Replies 78,545 Views

[quote who="rjhughes67" reply="1" id="2601046"]7DS 2.1 is for Vanilla sins 1.05 not entrenchment , that's why that one isn't working.[/quote] Dang, you beat me too it. I hate you. Just kidding... Maybe [e digicons]*_*[/e]

4 Replies 1,783 Views

I am no expert , but I will try. There could be a problem with your mods, either there not the right version or something along those lines. I know that the 7 Deadly Sins Mod for Entrenchment is in <

4 Replies 1,783 Views

umm, actually know, I got it to work. I had a problem because I downloaded sins and but it into the 1.151 folder, even though it was 1.141. So I created a mods folder for 1.141 and ran the thing again and got it to work.

6 Replies 8,470 Views

The only problem is they are most likely going to be weaker than the other races. I was thinking about making something like this the other day. I was thinking of creating a race that is kinda mix of everything. You got the Tech Long Range Frigate, the Vasari Light Frigate etc. My only problem is my computer kinda sucks (960mb of ram, single core 2.00 ghz, no graphics card, amazing how I played it in the first place), so I couldn't test the games easily.

2 Replies 2,930 Views

lol, I have tried making multiple mods before, and either my computer sucked to much and it wouldn't load, or I have had about 5 loops out of 12 tries.

17 Replies 9,323 Views

K, I am going to try to make mobile starbases (in a mod of course), which I want feedback on 1) How stupid/great it will be 2) How impossible/probable it will be My current plan is just to make it so it's weaker in battle and more exspenisve

3 Replies 3,766 Views

I'm no expert, but I will try to answer your questions. 1) Yes, tons of ways, I not sure if the have Mods for diplomacy on that website, but you can find some in the forums. 2) As far as I know, you have to have it so everything is connected. Example Ship needs to but in a race, with ablities linked, mesh files and etc. Abilites need to be connected to a ship, with a buff file created and etc.

5 Replies 7,552 Views

I currently just want to add new races, and for right now I just want to basically "copy" files from the other races and join them together as a new one.

3 Replies 3,816 Views

Never mind, I found out. But now I have another question, anyone know a good turtorial on modding SoaSE?

3 Replies 3,816 Views

If I changed some of the ship files and replaced the one in the game, do I need to convert it back to binary?

3 Replies 3,816 Views

Well, don't go for mining early on, when you only get 2 metal per second, 2.5 isn't going to be a big difference, considering it would take the extra 0.5 a minute to get 30. And if you add the cost of 2000 credits plus 500 metal plus etc ., it doesn't help In late game is when you should focus on mining upgrade, where you get 10 per turn (unless it's a small game) I usually try to let my ships do there

11 Replies 3,824 Views