Sweet. In regards to H, a quick perusal of the image galleries reminded me once again that this game will be just as orgasmic as the original.
Locustmunch
H. Will ships reflect sunlight and stuff? Will they have somewhat dirty-appearing textures, like I noticed on some Entrenchment ships today?
g (for "goddammit!"). Yes, I read the plot summary, and I heard from someone above that the main Sins game deals with that new spatial anomaly in the relative southern of the galaxy. How many points am I awarded?
I have returned with more questions, once again presented in a convenient list format. Only this time, to avoid potentially trifling amounts of confusion, I will use letters: A. With the decrease in the feasibility of micro comes a decrease in the effectiveness of some abilities, and the support frigates and capital ships that rely on them. How are you tweaking abilities in Last Stand? More passive abilities? Less AoE abilities, or ones with longer range? B. As
I'd like to take a look at the strafing patterns of ships more. Do they attempt to attack stationary vessels from the rear? Because if they're just doing fancy turns in the frontal arc of the LRMs, it shouldn't be as effective as I'd like. I'm also thinking of the effects this will have on the usefulness of existing cruisers like the Vasari Subverter and the Advent Guardian. All of a sudden, the Subverter becomes primarily used in freezing static ships, to which light frigates a
This mod blew my mind so thoroughly that I felt the need to enter an internet forum for the first time in my life. So many questions (and probably many of them have already been repeated in the past 1300 posts, but please, indulge me): 1. Entrenchment kind of stole your thunder with the whole "starbase" idea. Do you intend to keep outposts as an option in Last Stand? Or have you varied their functionality to avoid redundancy? 2. How does the galaxy described in your lo