RC01214

RC01214

Joined Member # 3944392
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Using dev mode, I got some errors, c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Render\EntityMeshRenderer.cpp(75): assert! [!mesh->GetData().HasAnyTextures()] Warning: No skybox properties found for . CAPITALSHIP_PIRATECARRIER has weapon:2 damage in FRONT bank but no weapon points for its current mesh. Is this intended? CAPITALSHIP_PIRATECARRIER has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended? CAPITALSHIP_PIR

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What is a missing essential entity? Also, I forgot to state this only happens midgame, not at the start of the game Will giving a passive ability aiUseTime "OnlyWhenManyTargetsInRange" or aiUseTargetCondition "Any" instead if "invalid" crash the game if the AI builds a ship with the ability with the above values? This might be causing the crash.

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