The error log is giving me this line: Failed to find data file 'AbilityDisruptionMatrix.entity'. (SubPath = GameInfo) This doesn't effect the game though. Any idea what is causing this, and how to fix this?
RC01214
Also using Trinity here. The update is not showing up for me.
So the Tachyon Generator string will be polished after the beta patch? Sorry if I seem rude for insisting that the description be polished.
Anyone in Canada experiencing this problem?
I still don't see it! This is weird.
No, still at 1.19e(rc)... no update button...
I don't see the hotfix either...
The Gunships do not have a proper name in the beta version. Also the Tachyon Generator's description needs to be cleaned up, as it is poorly written. I still like this mod though.
Will having numEntityBoolModifiers 1 entityBoolModifier "HasShieldMeshEffect" on a passive buff crash the game due to memory issues?
Using dev mode, I got some errors, c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Render\EntityMeshRenderer.cpp(75): assert! [!mesh->GetData().HasAnyTextures()] Warning: No skybox properties found for . CAPITALSHIP_PIRATECARRIER has weapon:2 damage in FRONT bank but no weapon points for its current mesh. Is this intended? CAPITALSHIP_PIRATECARRIER has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended? CAPITALSHIP_PIR
Still crashing, probably something else. This only happens midgame.
What is a missing essential entity? Also, I forgot to state this only happens midgame, not at the start of the game Will giving a passive ability aiUseTime "OnlyWhenManyTargetsInRange" or aiUseTargetCondition "Any" instead if "invalid" crash the game if the AI builds a ship with the ability with the above values? This might be causing the crash.
I am modifying the mod for my personal use. However, in Diplomacy, my game keeps crashing for no reason, and the error log is blank. Is this a memory error?