larsoned

larsoned

Joined Member # 3948536
0 Posts 18 Replies 78 Reputation

To make it more realistic of a navy, why not add a frigate/cruiser fleet tender that you can rendezvouz with your ships to have them resupplied. of course the tenders have a limited stock aboard and would have to get recharged at trade facilities and starbases to be resupplied themselves? People would have to manage there fleet more but it would add realizm and a strategic aspect of the game.

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Nice video, but the ship definately could not be a frigate. A Capital ship makes more sense, however if it wasn't made into a cap ship, than heavy cruiser at the very least. Since original sins heavy cruisers were strong vs cap ships. Whitestars can take out Omega's pretty easily, but those forward weapons can do some hard damage on one, like in the episode where sheridan first initiates the EA civil war. But what you guys decide is all good with me!! I just appreciate all the work you guys p

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Id love to help with something, but I have no skills in modding, the most ive done is modify files with word pad to some attributes of the ships. For example the Omega to me moved like a snail and when a pirate raid of 50 ships came after me I lost my planet before my ships barely got to them to start defending. So I sped them up a tad and increased their turn rate. I lack the sofware resources to even practice with things like models, it would be fun to try I can teach myself things, or try

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Does the current game engine support another race including all the ones that are going to be in it? It just seems like there are a lot of limitations in the design of the game from what I could gather from different mods forums I have read. Ive played SOGE, Requim and SOA2, all great mods, looking very forward to B5, I just seem to like the whole series more, just felt more realistic to me, plus it was a series where the humans werent the most powerful in the galaxy. I know mods take

5,473 Replies 14,206,435 Views