Ardborne

Ardborne

Joined Member # 3954665
2 Posts 6 Replies 215 Reputation

I have Win 7, NET 4.0. I had the same issue with starting PF3... I placed PF3 directory into ..\Users\MyAccount\AppData\Local\Ironclad Games Then i copied these directories from original SOASE directory: Mesh, Particle, PipelineEffects, TextureAnimations, Textures into PF3 directory (and did the same with Entrenchment directory). Then i copied these files from SOASE directory: d3dx9_36.dll xinput1_3.dll With this PF3 runs corr

134 Replies 623,687 Views

I have Win 7, NET 4.0. I had the same issue win starting PF3... I placed PF3 directory into ..\Users\MyAccount\AppData\Local\Ironclad Games Then i copied these directories from original SOASE directory: Mesh, Particle, PipelineEffects, TextureAnimations, Textures into PF3 directory (and did the same with Entrenchment directory). Then i copied these files from SOASE directory: d3dx9_36.dll xinput1_3.dll With this PF3 runs correctl

15 Replies 95,373 Views

Oooh! I think i forgot to modify entity.manifest! That's the important thing i have not done. Thank you very much! Every other useful replies are welcome too! (I thought about suicide squad little and decided to make workaround, because there is one another more elegant way - use powerful, but slow and slowly recharged missile with changed particles and fuselage, give it to your carrier as new weapon and you get the same effect.)

6 Replies 5,763 Views

Unfortunately, i guess now that suicide squad is not possible to be made without more changes - there is no selfdestruct ability for ship at this moment (or is it there?).

6 Replies 5,763 Views

It is for Entrenchment 1.051. I looked at http://soase.weebly.com/add-edit-ships.html this morning, but not sure, if there are all necessary informations... I know how to manage squad in caps and hangars or other entities, but not able to make working copy of bomber nor fighter entity with required abilities. To be more specific, there are two files, which need to be modified by my opinion (i want to mod

6 Replies 5,763 Views

Hello, i am modding just for my own fun, understand quite good, how to change entity parameters, and what files relations are between them. Now i am thinking of modding squad units. My target is to make new squad units with new abilities, which should be useful and bring new fun into the play. F.e. i want to make two new squads: 1. Siege squad with only possibility of planet bombarding. 2. Kamikaze squad with only possibility destroying itself and doing some physi

6 Replies 5,763 Views

Well, i thouht about that all the night and decided to ulock more weapons with new research, 'cause it seems that there is no other way (and it will be more logical as well :). My target is to do playing the game more logical than it is now: Every ship should be equipped with some basic weapon like lasers or missile and with more research the player should unlock more ship abilities and weapons and make his fleet really deadly. For example - I see no sense, when the pla

4 Replies 7,844 Views

Hi folks, i am modiffying my Sins-Entr. I want to not allow use all weapons from creating Capital ship, but allow to use some stronger weapon from any higher level of the ship. I guess it can be made by modifying of FireConstraintType, but don't know, how to do it - what constraint to use. Does anybody has a tip? Thx

4 Replies 7,844 Views