Hi all Can anyone explain how the "aiRetreatThreshold" value works in the Gameplay constants file? I have changed the setting from 0.25 to 0.50 and didn't notice any difference. Do values closer to "1" mean the AI is less or more likely to retreat? Anyone tried values of (say) "5" or a "-" number? If so, what results did you get? Cheers! Mart
zarrazee
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Hi friends I have no probs when I play updated (1.05) vanilla Entrenchment. As soon as I enable a simple home made mod (e.g. increased time between Pirate attacks) via the Interface Options, I get a crash which I have to cold reboot from. Entrenchment will not load up and have to uninstall and re-download via Impulse. Anyone else had this problem? Any ideas why this happens? Mart p.s. Am going to try editing the "En
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