Well I have this idea stolen from Aractain in an earlier thread, Elemental: Rebuilding a civilization &nbs
Magicke
Mike not sure if your in beta but the soverign character creation screen allows you to put the points you receive where you want. What I'm saying is that is already in place. You don't don't have to do too much if you don't want to. For players who want lots to tweak their characters its important to have little variations as well as big ones. I think flexibility is gonna be one of the big draws of Elemental. Its already headed in that direction. 
Just went through this whole post again and a couple people had some good suggestions or points. onemastikon says "I like most of the quotes given here. Just a note on NAMES. I do not think that many players will be happy with random names, because most players will want to designate their troops not as single individuals, but as exemplificat
Well since you like rpg as well as strategy and you didn't list DDO, I recommend that MMO. It's currently free to play. The graphics are nice if not particularly special. The strategy part is definitely in how you role with a group. You can solo play but it becomes very tricky as you level up. Most of the strategy involved is about team-play based mechanics. Many quests and dungeons with a decent amount of content. The game is based in the Ebbe
Yea, gotta agree that its better to have an open date and not set artificial time release date. Over-hyping a product is generally no good. I think enough of the game has been made to know that most pc gamers will enjoy the game on release. I also echo the other posters hopes in not releasing until game has gone through a polish phase :). I know many of you have been anticipating this game and have followed it for far longer than I.  
The inventory management will be good to change . Think all the heros/champions should have the paper doll inventory. I would like to see that once we equipe an item on a hero that it shows up on the figurine. With the equipement and figurines being painted. The bases should have camoflouge ability to blend in with whatever tile they are currently on. I'm sure they will change the sound for books at some point. Having multiple cities under
ooh very good idea![e digicons]:thumbsup:[/e] Customized sounds for your units at creation.
So far you can customize your Soverigns/Channelers, factions, background stories and units. This is early in game development though. The map tool/editor will probably be something we will all(rpger's) enjoy. You can preorder the game and get in on the beta. Lets you see how the game develops. Wintersong has a good thread called <a id="ctl00__Content__RepeaterStickyPosts_ctl00__PostTitle" class=" bold" title="Elemental for dummies (2010/04/11)" h
"My kook room is stacked with MREs and I can assure you, they don't last particularly long. [e digicons]:)[/e] "-ah Frogboy you burst my bubble; you need help, probably psychological but most definitely in home economics. Please I know you can afford fresh fruit, vegetables, dairy and meat. There must be a store somewhere there in Michigan that still carries those things? MRE's should only be used as an emergency measure and not as a permanent way of life. Tip for you-
Very nice strager! I personally think its just a big compliment and also a certain level of dedication to a game that you can critize as you help create and add more content for it. It is also fun to see a possibly addicting game get some (early mod love). Lots of good ideas for games and not all good ideas can be in the same game. Your website looks professional. [e digicons]k2[/e]
Never played Magic the Gathering; in MoM Blue is school of enchantment. It has spells like Spell Blast, Fly, Time Stop. Wanting to add to op and not detract from your idea. I think I would do something with Runes, Sigils , Glyphs. Each one could be made up of 1 or more schools of magic. Schools of magic(pretty much all the old standards from rpg's /books). </span
KillzEmAllGod-"shouldn't pikemen need secondarys?" Short answer is yes. What kind? Short Sword, Mace, Dagger(light melee weapons) For the longer answer from wiki is Pikemen . edit* I didn't check on lengths of swords that Pike units used but taking all the other weight factors into account-armor, pike the swords couldn't have been too heavy(opinion). Some Pikes reache
Heya Sethfc . Many of the testers here have already done just that. There is a post laying around about DosBox and MoM . I agree with you that it is an excellent place to pick ideas from. I haven't played Age of Wonders 2 yet. I played the first one. I understand both Age of Wonders 2 and the Fall from Heaven mod from Civ 4 are also good places to borrow ideas from. I haven't played
I'm in the camp that says do what it takes to make a great game. Time being irrelevant to me in relation to the end product. It's your money; and I think your "baby". Fairly confident you will "know" when to ship. I hope it will run smoothly in whatever mode I use. Single player or multiplayer. I've got the LE order and have just entered the beta. I am glad that you have the time, energy, technology and money to create Elemental.&
There was a point in time when I enjoyed getting the latest and greatest pc games. Now I am older, less likely to jump on any game hype bandwagon and tend to buy games that have been released or been out for some time. Much like the old days, its 'caveat emptor' or "buyer beware". There are currently so many choices from the past that are excellent titles and are fully patched that I still want to play. Most of these are far cheaper and fun to play than trying to
AXidenTAL, you should check out the new forum mod page for Elemental. It has at least one mod that will be developed with lots dragons. When this game ships there also might be alot more options available than are currently available in the current beta. Really this is just a building the game phase, getting some basic gameplay mechanics working and getting it stable enough that the developers and testers can further analyze the gameplay. For being a work in
Yea, tour86rocker, pretty sure I got a glitch at some point in Magic Tech cause it bumped me multiple times in a row. I went somewhere from turn 40-60 to jumping to turn 1000+ in just a couple mins. Most of the techs were taking from 70-120 turns to complete after levels 15-20. I didn't actually make any regiments. Think it was just placeholder tech like most of them were. I just wanted to see how far I could go up the tree. I didn't move my Sov
Helpful post XeronX. I would be interested in something similiar showing troop buildup times. How long to get troops out? Would like to see earliest times for each level of tech. I only looked at first 3 Peasant, Pioneer and Soldier. I also upgraded a Soldier Design. +1 Karma for you.
Not sure but both Diplomacy and Adventure Techs are both kinda limited. I just ended a game at turn 6899. I had Civilization Level 30-34, Warfare at level 28-32, Magic level 30-32. I ended with 45, 857 gold pieces. This is probably abnormal. I made 3 cities, of which the first 2 were really close together. I was able to build temple, monastary and couple others in my 3rd city. I also built a gold mine there. I sent 1 pioneer to control a
I'm not sure what games I was playing then, maybe it was those SSI games which were pretty fun for the most part. I had so much fun playing the original Pool of Radiance. Actually completed game, which is rare. "Then again....I'm old [e digicons]:P[/e] " Then you will probably be fun to play against in multiplayer beta 2; if your testing that feature? Anyways, age doesn't mean much online. By the way, for all who want
[quote who="BoogieBac" reply="2" id="2589590"] How long are the turns supposed to represent?We don't know, to be quite honest Like Myles said, we're really trying to make the game fun in its own right. The moment we start trying to conform to a metric like "a turn is a day", we'd get some aspects of the game that feel too fast, while other aspects (the dynasty system, in particular) woud drag into the realm of uselessness. We're hopin
Can you please put Kyogre12's List of Mods under pinned items[e digicons]:grin:[/e] . And thank you .
Yea, just started testing today. So far I have been able to get to turn250-300 then crash. I won't start submitting bugs for couple days as I want to learn current mechanics first. Every game I have played has crashed. Some crashed after the first 20-30 turns. I have won one fight with spider leader, and died every other time. I am mostly using the first premade character but I have created several games where I used the customize feature for the Sove
I like the version that would let you control Raistlin, Tasslehoff, Caramoon, etc as heros that you could use in battles and also do quests with. What classes will you make? Mage, Fighter, Priest, Thief? Will you have classes or maybe just skills? Maybe there is\was a neutral god or goddess in campaign with attendant Soverigns, Heros, etc.?
Just enjoying the feedback and the commitment from you Stardock, and the other people testing Elemental. I have really had a great time reading all the informal comments and updates that Frogboy, BoogieBac, etc., are making here. Frogboy, I briefly worked for a software co. We had 2 walls in our support area. One wall had a bunch of negative problems, comments, etc, directed towards the company or employee's of the company.&nbs