Thanks Burningpet! Your artwork alone elevated Fangorodrim to all new levels. Once you started helping me, complaints about the cheap art vanished, in fact several players in other forums commented that the art is the highlight of the game. I agree. One of the lessons I learned is the importance of a good artist. I will use this art as much as possible in the next project and post results in the Bay12 forum. I will try to focus the game on RPG skill trees. Your advice on skill tree el
djcityscapes
Fangorodrim is up to v1.64: Fangorodrim.zip (11 megs) Since the last update here we've added trade ports, hangars and resource depletion. This could very well be the last version. I'm ready to move on to something new. Thanks to everyone for their feedback.
That first picture is really cool! Is that the victory screen?
A nice victory screen is one of the top requests of players who test this game. I can't wait to see what you come up with!
Syneptus: That's good info about the academy! We might scrap it anyway and put Trade Port in that spot on the bar. edpfister: Allowing user defined key mapping is on m
Screenshot of v1.60 with blackhole: I think the original goal behind resource zones have met expectations.
That blackhole is 300% improvement! That's amazing how you manipulated the big donut ;-) Edit: The next big mod on the list is Trade Port with automated trade ships. To make room on the side bar, I'm thinking about scrapping the Elite Academy because there's really not much value added benefit to it. Thoughts?
Fangorodrim.zip (v1.58) -new editor screen -right click to scuttle buildings/ships -def. drone 25% bigger -power plants must be built in black holes. Behold the black hole: What, no sprinkles on that?
I'll increase the drone size in the next version and see how it looks. Working on the blackhole energy zone now. Edit: I finally nailed that bug with the ship names. Also, we can scuttle buildings and ships in the next version. I have the blackhole energy resource working, but... I'm afraid it looks like a giant donut and not a black hole.
Oh, this is suh-weet! I'll have v1.57 uploaded soon. The tutorial is just a document that pops up. The player can read it or exit and move on. Fangorodrim.zip (v1.57) Besides the new buildings, which look fantastic in-game, the font is much improved. I think ZehDon will be pleased. Where are you ZehDon??
This looks really good! btw, I dont expect you to make the other frames. I apologize if I implied that. It only takes me a few minutes to apply the masks and create what I need.
I can't wait to see them! By popular demand the next version will display a tutorial when a player selects "new game". Apparently this game is much harder than I thought.
Yes, the shadow helps make it stand out better. And the new asteroid looks excellent! Do you want to play this version now or should I try to find a stock image of a black-hole and get the energy resource zones completed?
That Mining Station is awesome! For multiple reasons: 1. I love the perspective, 2. It works with the current special effect and 3. I can replace it right-away since it doesn't completely clash with the other art. I agree the asteroids don't look right. Their placement is random, within bounds but I can adjust the bounds. Can you make a generic asteroid that fits? If you give me a basically round one, I can code it so that width and height are random and it would always look different
Fangorodrim.zip (v1.56) The Kazi looks a lot better now: Also, Mining Stations must be built on asteroids in this version. Only about half the sectors get asteroids. What did you have in mind for Power Plants? Only built on nebula or something like that?
That's something that happens in the Alien Nest sector. Otherwise, there should be no color change in the rest of the sectors. I did that on a whim long time ago, I'll turn it off in v1.56. Edit: I did find another place where it changed the kazi color everywhere. I'll disable that also.
The latest version has the new kazi graphic (excellent!) and the Ghost alien fades in and out. Plus some other minor changes: Fangorodrim.zip (v1.55)
Thanks louist! I give burningpet all the credit because players haven't complained about the graphics for a long time. The next version will give you Defiant automatically on the small map (great idea!).
I just tested the Mako and strafing seems to work. I can fire all guns, strafe in an arc at the same time. I changed the strafe keys from CTRL to Q/E a few versions ago.
I'll do some more testing in easy mode and see if I can reproduce your observation. However, you should never see the frenlees on the small map, just not enough sectors to make it work. As far as difficulty, sometimes I lose the mission in sector 4, especially when 2 Juggernauts show up. That's why I always save the game right before a battle like that. The next time, maybe only 1 Juggernaut shows up and all Frenlees survive. Btw, the EMP works great in sector 4! Your fleet can track
Fangorodrim.zip (v1.54) -You can now complete the Frenlees mission in sector 4. -Ghost alien (aka Wraith) found in sectors 6 and 9. With all of these complicated changes, it takes me longer and longer to playtest each version. Several days in fact as I have to test each ship type, before & after save/load, at different phases of the process (e.g. Frenlees mission). I'm not complaining, I
[quote who="Burningpet" reply="109" id="2657501"]uhhhh the repair ship! this is really wasent what i had in mind, but its good non the less, even better. i thought the repair ship will cruise along with you and slowly repair the ships next to it, like at 2 health per second, but this way its really nice to leave something back "home". will it be possible to make it constantly patrol the buildings and get to hide at sight of an enemy?[/quote] It almost does this now sin
We have some new features: 1. Repair ships 2. Neutral alien encounter (Captain Neutronus!). Watch for him 4 minutes after the game starts. 3. A reason to explore the edges of the sectors Fangorodrim.zip (v1.52) Todo: Ghost Alien Trade Ships Resource zones
Great idea! Nothing like awesome art to bring an idea to life. How would you prioritize these goals: 1. resource zones 2. neutral alien 3. repair ship? I haven't seen the reordering of the formation. Try to reproduce it and pay attention if it comes after loading, warping, or some event like that.
Fangorodrim.zip (v1.49) I implemented your change requests. The dreadnaut has a lot of weapons, but the Mako's strafing ability is still extremely powerful. You can fly circles around the aliens and never get touched. Anyway, I hope the aliens aren't too fast now. The tank ship (aka "Defiant") is unlocked when you find the laser. This will be tied to the neutral alien in a later version, but I wanted you t