[quote who="sareth01" reply="4" id="3126173"]These artifacts are required for different stages of research completion, Just like how titans are built with their research.[/quote] I like this idea. Right now it's possible to slow down a player gunning for a research victory by taking out research labs, but with a reasonable number of planets it's easy to overbuild on those... artifacts on the other hand mean you need to hold specific planets AND everyone knows wh
TheEvidence
I thought some of the alerts for Advent are really well done. "Heathens are attacking our flagship!" - sounds legitimately scandalized. "We have almost completed a groundbreaking project." - sounds smug and self-satisfied. The main issues with corvette build announcements are that they get played so frequently and are relatively high-pitched. Lower the pitch and/or reduce the frequency and they'd be fine.
[quote who="davidabc66" reply="2" id="3125928"]Simple solution here, don't enable research victory when playing against AIs you know you can't out-research. No sense trying to argue balance when discussing AI's specifically designed not to be balanced.[/quote] Obviously I disagree, or I wouldn't have made the thread. :P
Rebellion is a stand alone game and £25 (at today's exchange rate) is pretty much in line with the normal $40 retail price for Rebellion. Beta/upgrade price was $30 (~£19) but I'm not sure if that's still available.
[quote quoting="post"] 1). "Planet for a Planet" is currently activating it's effect when the advent destroys an enemy planet in addition to when the advent loses a planet. This bug only occurs when the planet is bombarded to death convetionally, not when the planet is stolen with the Coronata's Repossession ability [/quote] Do you have to be the one to bomb it or just be in the system when it's bombed out? (Might be hard to test withou
[quote who="kylone" reply="8" id="3121990"] Making a shot in the dark, I'd guess Sins was written in C++, like most games are. The recent spec of C++ (C++11, finalized in mid-2011) has built in language features to better handle multiple threads (and GP-GPU stuff as well), although compilers are still implementing this even now. The hope is that it becomes much easier to farm off pieces of work to other threads, so that more applications can make better use of multiple cor
Three points: Your OS (if you're running a multi-core system) can execute programs across multiple processors for load balancing purposes. This actually makes a program like sins take up more total processor time (depends mainly serial execution) for no real benefit, because switching execution from processor to processor adds overhead. If you have the know how, restricting Sins to a single processor eliminates the overhead (like Teun said). You should o
This has been the case for ages... it would be nice to see it (finally) addressed.
Is this something that can be addressed via modding?
Mass Pact eh? Well, it can't hurt to make another thread. :)
Mine control research has a nice icon, but the ability icon on Drone Hosts seems to be stuck in "Incendiary Shells" mode.
The harder AIs seem to have far too easy a time obtaining the research victory. I think this is probably because they get a bonus to the rate at which things are researched. I was playing in a Cruel FFA and when I clocked the AI's research rate vs mine it was going about twice as fast (and I was playing as Advent with their research bonus maxed out). Should the Research Victory item be exempt from AI research rate bonuses?
Rebellion within the Unity seems to have caused something of an identity crisis. When another Empire makes it to the 50% mark on the research victory item, I hear an announcement that "We have nearly completed a ground breaking project." Easiest way to replicate is play vs. a cruel or vicious researching AI, since they seem to pursue it pretty aggressively.
Remember when the Kol flagship showed up as a Radiance in the fleet infocards? Well, now it's the Advent's turn! The Radiance flagship shows up as a Kol in fleet infocards. :P This ONLY shows up in fleet info cards, the icon in the Empire Tree is fine. (You got Advent in my TEC! N
[quote who="Yottsu" reply="1" id="3120917"]Edit: How did I not see the clipping in your second picture? It is clear as daylight! Now I feel foolish.[/quote] Nothing wrong with confirming it! ;)
It's not super easy to make out, but the upper and lower "wings" on the Titan intersect with the Titan Foundry. There's also the rear protrusion but the wings are far more noticeab
[Split from another thread since the other issue (weirdness with cap ship icons on level up) has been fixed.] When you bring up an info card with a Raloz icon on it, these funny dots show up. The easiest way to see it is to highlight the Raloz Prototype in Defense Research, but it also shows up in fleet info cards. &nbs
Happens with all weapon animations, beam weapons just make it more obvious. It's pretty hilarious to watch something jump out when under fire from a lot of Illuminators.
I take back everything bad I said about the Deliverance Engine. The new Phase Missile block in culture, along with other buffs to Advent culture (at least for Loyalists, haven't tried out the Rebels yet) make the power multiplier for gravity wells under DE influence CRAZY good, and even make it better when used as a standalone weapon. It now feels like something I want to build, instead of something to build when I run out of other things to spend money on.</p
You should just be able to resize it like any other window. The DPI will be set by your system display settings. ie. In windowed mode, it acts just like any other application.
Here's what I observed in testing this. Upgrade level -> Cobalt Info Card Damage 0 -> 10 (No upgrades) 1 -> 10 2 -> 10 3 -> 11 4 -> 11 5 -> 12 (Rebel TEC bonus research) This was for a lone Cobalt in a friendly gravity well.
I'm surprised nobody mentioned this yet. As of 0.62, Rebellion now displays the proper rebellion icon when launched. :)
Okay, let's consider the 25% damage boost. In order to take advantage of it, you have to get your fleet to the buff. So you can use it defensively, which the other superweapons aren't so good at. On the other hand, if your other defensive advantages (SBs, tac structures, culture) weren't enough, how did you manage to afford a superweapon? You may be able to do a deep strike with a fleet, but that's painfully
I really like the Novalith and Kostura as superweapons. Novalith Does TONS of damage (to planets, P-shields mitigates this pretty hard) Lets you leverage your racial edge (econ) by doing economic damage Powerful, immediate effect Many fired at one planet can devastate it (countered by SB upgrade) Kostura Does TONS of damage (to orbital structures, it's pretty damn satisfying to hit
[quote who="Yarlen" reply="4" id="3112817"]Perhaps in a couple of weeks. Lots of progress is being made internally, but we're working to squash some of the more annoying issues people have mentioned.[/quote] I'm actually glad to hear this. I have a busy few weeks ahead of me and few things would distract me quite as much as a new beta release ;^_^