For some reason, when I tell a fleet to jump to a point several jumps away, some subset of the fleet will often take a different route from the rest of it to get there. Which means that if I'm not watching for this I may have my fleet arrive to attack, and then discover all of my heavy cruisers are still two jumps away (as a note, I first noticed this in kodiak heavy cruisers in 2b, but the Advent game I'm doing now has the same error but with the ships going the wrong way being more
jdrobinson
I've been playing as Advent Rebels, and I'm still seeing my titan target strike craft...even when there is an enemy titan barreling towards it or capital ships for it to crush. I know this is supposed to be fixed, but maybe the fix didn't make it to the advent titans?
On my first round of playing, I was Rebels and went against three hard AIs. In two separate instances I noticed one of them sending a capital ship, on it's own, to a planet that I was in the process of conquering with a massive fleet (Titan and 7 capital ships, as well as a lot of other ships), seeing the size of the forces, and turning around to leave, though sufficiently slowly that my fleet was still able to do damage...and then it came back and repeated the process, continui