BrightGALAXY

BrightGALAXY

Joined Member # 3979331
7 Posts 15 Replies 527 Reputation

[quote who="GoaFan77" reply="1" id="3514046"] Can't say I've seen this glitch before. I guess try and autosave or something, maybe its just that save file? [/quote] You may be right in that it is the save file because I started playing the save file that I made back in early November. Loading autosave does not work because the game still has UN-dead ships. I will start a brand new game and see what happens. Strangely, this does not happen to

3 Replies 5,801 Views

So, I recently returned from LoL to play some Sins with E4X mod on. Turns out that when I loaded the save file from yesterday on rebellion 1.82, the destroyed ships maintain their small icons and 3D models. I tried to click on them but dead ships are unclickable even though they have icons and 3D model is visible if I zoom in to the max. I don't know

3 Replies 5,801 Views

I have a simple question. What is purpose of having 2nd entity for Titans (such as TITAN_PHASELOYALIST2.entity)? Its not a big thing but I noticed the 2nd entity files were missing in vanilla version. So, I thought they must be specific for some kind of feature in E4X. And I like to thank GoaFan77 for the hotfix because now I am able to continue my skirmish. :)

1,119 Replies 3,143,998 Views

Hi, everyone. First, I would love to say I love playing SoaSE. I played few skirmishes in single-player mode and during some points of the play, I thought about having more than 1 titans. I know that having more than one titan class ship is probably going to be OP but I only play single player than wanted to have some fun through mods. So, I was wondering few things. 1) Is it possible to build more than 1 titan per player? 2) Is it possible to assign 3 or even 1 skills

2 Replies 5,680 Views

I have another problem. My game crashes for some reason in vast random map. Rebellion v1.8 + Forbidden DLC + Steller DLC. I think I am 2 hours into a game with only E4X mod on and I get crash dump error thingy at exactly same time point (10 seconds after the game has loaded) when I loaded the game 5 times. I tried autosave that was about 7 min before the saved game and same thing happens crashes at same time point. All graphics have been lowered to low so I don't know what the

1,119 Replies 3,143,998 Views

Ah... Ok I see. Thanks for your help. I love E4X just because there are so many artifacts to be found. I reduced the graphics from all highest to high and seems to not cause any crashes so far (40 minutes into the game). As for comets and moons, I thought they could be colonizable because there were crystal/metal asteroids. But I found out you have to capture them instead of building one. That made sense. :)

1,119 Replies 3,143,998 Views

I tried the E4X mod in Rebellion v1.8 + Forbidden DLC + Steller DLC as TECH faction. It crashes the game on average, every 10 minutes. I don't know why but just putting it out there. Also, I was looking at comets and exploded moon (i forgot the exact name) and to colonize them, the game said I required Unavailable research. So, I looked at the tech tree and there was no such thing as Unavailable research. Is this a bug? or are comets and moons colonizable specifically for

1,119 Replies 3,143,998 Views

Holy crap, that looks overly complicated. o.O I am taking the planets from Maelstrom mod. I exactly don't know how they implemented the moons 'cause I am kinda novice at modding. I could try bunch of things zombie said, but just in case all fails (due to my novice skill), another route would be implementing new planets without their moons. Is there a way to strip the planets out of their moons so that I don't have to deal with this complicated mess? (well, unless r

5 Replies 9,802 Views

Ok, I was successful in adding new planet. which is good. But, I have another problem. I wanted to add few more planets to vanilla. The ones that have moons, just doing the same thing with planets that does not have moons actually creates problem. I have copied the mesh files and bunch of moon texture files, but that is about it. I don't think the planet entities do not mention that they have moons. Do they? So, I am totally lost in what to do. Have I forgotten something?

5 Replies 9,802 Views

Well, It worked! I did make the correction in manifests and galaxyscenariodef an hour after I posted this. Then I tried for 4 hours researching and stuff. Turns out that the problem was that the galaxyscenariodef file had .txt extension at the end. I feel really stupid right now. I just noticed. So, I deleted the .txt extension and now it works. Thanks for your questions. I might have one or two questions coming up about manifests files.

3 Replies 14,592 Views

I recently liked the ancient planet from Maelstrom. So, with novice modding skills, I tried to incorporate just the ancient planet to the vanilla version in Rebellion + DLC. Here is what I did... GameInfo - I took out PlanetAncients.entity and all the associated planet bonuses. Mesh - Took out only PlanetAncients.mesh String - English.str (nothing modified) Textures - 4 ancient planet's texture files Window - HUDIcon, InfoCardIcon, MainViewIcon

3 Replies 14,592 Views

Hi, I am using your mod and so far its great except one problem. For some reason, the planet graphics seems to be glitched. [IMG]http://imageshack.us/a/img443/5777/bqzs.png[/IMG] -> Planet graphics without Maelstrom = Perfect [IMG]http://imageshack.us/a/img842/6101/oc7x.png[/IMG] -> Planet graphics with Maelstrom = The graphics get cut at the poles of the planet (as you can see on the right). Same thing occurs to Volcanic and Desert P

1,681 Replies 4,209,603 Views

So, I am playing a 2v2 game with one hard AI on my team and 2 hard AIs on the other. When I want to attack a planet, I want to cooperatively attack with my AI. However, I don't know how to make the AI on my team to attack the planet I want together. I don't think its the pinging. So, the question is, how do you make them to attack with me? Because sometimes the AI goes fight with other AI but often battleground is too far for me to join into.

3 Replies 21,248 Views

I am using the Diplomacy v1.00 and the pirates are really hard for me. Is there a way so that the pirate difficulty level remains the same as the default(difficulty level made by Stardock)? Replacing what files in the mod with the files from the program files sins of a solar empire diplomacy gameinfo folder. Also, what are dead structures and units? and what things/units are capturable?

8,423 Replies 15,658,551 Views

I never released that structures can move until I saw moving Vasari starbase. So I was wondering if I can make any structure, that I want, to move. Example would be Tech starbase. What stuff do I need to change in the entities file? There was acceleration and decceleration info at the bottom so I was guessing those things must determine the object's movement. Also, what is "rotateToFacePlanet TRUE" mean? Only Tech and Psi starbases had it as TRUE where as P

2 Replies 5,546 Views

[quote who="Apheirox" reply="77" id="2464912"]And the Lord said, 'There shallt be Space Ponies'. [/quote] and there were Space Ponies. but only few people discovered their existance and returned safe to the Earth to tell the story in the Internet forum.

102 Replies 308,928 Views

I have one question. Why do I need to "Delete everything but the Sound & Textures folders"? Wouldn't the mod work since every modded data are gone? Furthermore, there are some texture files need to be deleted and I wanted to know reason why. Are they corrupted or cause a bug in the game?

8,423 Replies 15,658,551 Views

[quote who="GoaFan77" reply="2" id="2511384"]Just for clarification of Annatar's last point, the entity files in the forge tools are out of date. You'll need to convert them from a copy of the original game files, or download the correct ones from another website. [/quote] I am using Sins of a Solar Empire v1.01 not v1.041. When I modified the fleet capacity it worked nicely. So when I change the artifact, it is most probable that it will work too. Just one last q

4 Replies 9,608 Views

I was wondering of how to mod the artifacts in the Sins of Solar Empire Entrenchment. I have the forge tools 3 and all the entity files ready to edit, but I don't know is what part to edit in Artifact entity files using the notepad. For example, artifact for planet bombing shield has a certain value made by the creator of the game like "The planet will have 10% more shield" or something similar. If I want to raise the 10% to other value such as 30%, h

4 Replies 9,608 Views