The Ministry of Truth awards eko with an award for accusing people of cherry picking, using cherry picked data to prove the point. Anyone wants to argue further will find themselves at the Ministry of Love.
myfist0
[e digicons]|-O[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] , that was pretty good
[quote who="the_Monk" reply="1154" id="3418539"]Thing is, if you choose the arrogant route in your interactions with people you are going to rub them the wrong way, that's just fact. As my father used to say, 'it's not what you're saying son........it's how you're saying it!'. Also, peppering your language (as you seem to do fairly often) does at least in some people's eyes lessen your credibility I'm sure. There are just
I think some people are pissed we were not all forced to drink the kool-aid [e digicons]:-"[/e]
[quote who="psychoak" reply="1150" id="3418532"]are Terms of Service agreements for service sites like WinCustomize.[/quote] what's a WinCustomize? And ya, Sins forum has no TOS, I guess only WC people need rules [e digicons];P[/e]
[quote who="rjhughes67" reply="34" id="3418514"]Just a question, how can I count the string entries? is there any good program for it?[/quote] Notepad++ double click the word StringInfo and they should all highlight. search -> find [ctrl+f] make sure whole word and match case are checked press the count button
[quote who="ElanaAhova" reply="26" id="3418404"]hey, myfist.... we are fighting the corps that want to frack our land up. So why are you 'frack" ing? [/quote] Sci-Fi fan here, and I loved the way the new BSG series used "frack!" in place of "fuck!" [e digicons];)[/e] So... "For frack sakes, stop fracking up our land and water you dumb mothafracker!" How's that [e digicons];P[/e]
[quote who="NewHorizons" reply="4481" id="3418428"]I've seen the graphic artifact near a black hole that jwagne51 posted at the end of reply 4465. It looks like a rectangular section of the planet icon sheet - there's a white star, ice field and part of the radiation cloud. If you pan the camera around the black hole it appears to move in the same way that lens-effects do around normal stars - could be a clue.[/quote] [e digicons]8O[/e] Fixed [e digicons]XD[/e]
you have to move the desired entity/s into the convert folder, double-click _Entity_BIN-2-TXT.bat . ConvertData_Rebellion only works in the CMD window or by using the batch files (.bat) which calls the ConvertData_Rebellion.exe with the proper switches.
descStringID "IDS_ABILITY_EXPLORE_FED_DESC" How about "Space: the final frontier. These are the voyages of the starship Enterprise . Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before." edited to fit multiple explorers "Space: the final frontier. A five-year mission: to explore strange new worlds, to seek out new lif
[quote who="jwagne51" reply="4475" id="3418244"] I have a random question that's been bugging me about this mod; Why does it have two exploration abilities; AbilityExplore & AbilityExplore_FED?[/quote] lots of them just so I can connect a custom button and or sound [e digicons]:P[/e] or,, all races have different strengths and weaknesses, the feds may be better at exploring. Open the 2 files
[e digicons]o_O[/e] [e digicons]:O[/e] [e digicons]8(|[/e] I may have to give up my rule of not buying a game at release time. FRACK
[quote who="jwagne51" reply="4465" id="3418005"]Centaur has the Excelsior info picture.[/quote] [e digicons]o_O[/e] Fixed Window/UI_FED-Units.brushes brush name "PICTURE_FED_FRIGATE_ANTIFIGHTER" content "Simple" fileName "UI_FED-Window" pixelBox [ 509 , 641 , 167 , 75 ] if you want to fix before the next patch
Thanks again JW, we will look into it some more.
It will be fixed in time, we just wanted placeholders for the weapon sounds so our new sound guy Mike can easily replace. I just stuck some unused sounds in for now. I do like the old TOS torpedo sound I used, not sure if others will.
http://www.moddb.com/mods/sacrifice-of-angels-2/downloads/soa2-rebellion-update [quote]Some bug fixes, one of them hilariously major considering no one said the pirate base is empty every game. Initial inclusion of Stellar Phenomena content. Most of the new planets and stars are in game for those with the DLC. Things may be modified further at a later date with regards to
Yes, load time, but it was negligible. I just didnt see the point when the sheet used up the same RAM uncompressed.
Yes the Devs worst textures is a great way to see what is loaded, now I remember that the rle's were showing the uncompressed size, and the different DDS types showed the same as the file size. Great job so far [e digicons]k1[/e] Keep us posted on your testing please [e digicons]:grin:[/e]
The bonus of dds is it loaded into the GPU's ram where tga is not, or it was when I worked on TSOP. [quote who="Delnar_Ersike" reply="4" id="3417298"]I looked into TSOP, and the two don't really overlap. TSOP mainly concentrated on optimizing particle effects and meshes[/quote] Major Stress I think turned all tga into DDS5. along with finding and repairing many text errors, not many meshes were optimized, fighters were which was a major help late game.</
IIRC, I tried out before, and did some reading on RLE. they will be uncompressed when loaded in the ram which uses the same ram space but just increases load time. This was a few years ago and maybe the software has caught up but I doubt it.
[quote who="Gepard67" reply="4458" id="3416931"]Ok I will not publish it.[/quote] [e digicons]k1[/e] respect
I realize that you probably put a lot of time in this yourself Gepard, but I am sorry, you may as well be asking me, and the team, to put pink fuzzy ponies in the mod, it is not going to happen, and the team does not want anything to do with an add-on with titans. If you want to share it privately with friends, that is fine, but please don't make it public. Now, I really really want to drop the titan issue, PLEASE [e digicons]:annoyed:[/e] <p
[quote who="ZombiesRus5" reply="265" id="3416130"]They are showing as errors? I thought they showed as warnings. [/quote] You're right, they are warnings [e digicons]O:)[/e] . I would rather have them in, there is a lot I am pruning now because I can see them, I just have to know what I use.
Thanks again [e digicons]:D[/e] for the update. I have a request also, can the validator look for flairs in the meshes? I have almost 100 errors showing for particles that are not used. [e digicons]:([/e] I also assume that the mesh would have to be in txt format? My XSI script automatically converts to bin.
[e digicons]k1[/e] for the dead guy