I do realize that sins of a solar empire will not be on the table officially for several years. I would like to help give out ideas to marinate in the minds of the developers and co-developers. The critics, adding a campaign mode would be great. Introducing the creatures that the vasari are running from eventually would make a great story. Having each of the factions and sub-factions be able to collect and or analyze each other's civilian and military ships/installations would be nice. Ba
TechCommander
Maxed Starbases with gravity well movement is complete for trinity 1.34. how can i get these files to you without sending an individual file post through file factory.
Where are the tech military,advent hostility, and vasari warfare research trees? I would like to modify them but cannot find the files or not sure where to find them.
does the reply work yet? well yes and the reason it was not working was because of the type of post i must have left last. now that its gone the post will resume as normal.
I believe i got through now so i think i will not have any more trouble with the downloads. thank you harpo99999 and Stant123 for being patient and helping me out. I hope to be able to create a mod that will be enjoyed my many people. I want to thank you for really trying to help me out will all of this. I know i
ok thank you both for your imput. I do have a fire wall but that usually does not prevent me from reaching a destination. I tried the link again but for some reason filefactory cannot find any files in the designated link. I have an account there but that does not seem to help a bit what so ever. If i gave you an email could the files be sent that way since i do believe the links are good but for some reason i cannot find the files through filefactory.com's account.
harpo sins textbin1.19.12.rar harpo_sins_utilities_O1_193_E1_053_D1_34.rar I followed the links you gave me and i cannot downoad them because i am getting a 404 error. the files are no longer in that location or the time it was stored there has ended.
Thank you for your support. I will try these and get back to you.
Hello, I wanted to begin making my own modifications to the sins of a solar empire series but unfortunately this link seems to need fixed. https://stardock.cachefly.net/Sins117and103DevBuilds.rar After clicking on it, the web page displays the 404 error which means it cannot be found. Has this link been disabled due to upgrading for the newer sins of a solar empire game? or is the link just needing repaired. I
I agree flamburn, by the middle of the game I end up with 2-4 regeneration bays, as many hangers as each planet can hold and fill in whats left with turrets. 1-2 more bomber squadrens than the other strike craft will hold off up to a moderate fleet size if the capitol ship leading is not near max. Research is also a big key with increasing ships in the squadrens and as mentioned above, the incoming fleet warnings.
In shorter games, 2-4 players, the amount of ships and strike craft are key. Aeria Drone Hosts, Motherships, Revelation Crusiers, and Halcyon Carriers.
I found that in a longer game 3 Rapture Crusiers,5 Progenitor Motherships, 4 Halcyon carriers, 4 Revelation Battlecrusiers Work extremely well along with about 40 Donima Subjugator, 50 Destra Crusaders,11 Aeria Drone Hosts. It allowed me to take out a couple of Hard enemies though all AI since i have a basic version.
Hello, I have been playing sins of a solar empire v1.165 for about a year. I am wondering if the advents ability to increase its fleet capacity beyond the 2k by stealing opponent ships is still in effect or if the fleet capacity has been altered to make the races more balanced toward the end of the game( if all remaining factions are maxed in every area). Reason: One of my longest games took a week to beat, but had a fleet capacity of -2k. </p