Excuse my English but i will try to explain what is going on, The Desync is reproducible. If every player of a session uses the same savegame it does not occur. When the game is interrupted by whichever cause and a autosave is created if not all players are connected, has one or more of the players an savegame with different timings. then the rehosted game has desync. then you can chat, ping or whatever but the players playes different games. if you have desync check if the sa
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