Seth_Keta

Seth_Keta

Joined Member # 3993143
0 Posts 7 Replies 79 Reputation

[quote who="GoaFan77" reply="106" id="2963738"] Quoting Seth_Keta, reply 105Also a quick question about Requiem itself. Recently my friend and I downloaded and installed the mod into our Diplomacy folders and tried to run the game, and it claims that we don't have the same version. We ensured the Checksum was correct, tried to connect without the mod and things worked fine, and we both tried out the mod single player and it seemed to work fine as well. The only possible reason we cou

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[quote who="GoaFan77" reply="104" id="2963578"] To my knowledge, I don't think anyone has gotten started on it, though by all means anyone can try to start it if they wish. I won' be able to help too much as I've got my plate full with finishing the polish with the Rebels/Empire and then the Rebellion port, but I can tell how you could design it to be a separate mod that is still fully compatible with Requiem, so that way you can have all 7 races if it works or just use the c

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[quote who="Barn0" reply="102" id="2963361"]Try this mod: https://forums.sinsofasolarempire.com/331584/page/67/#replies Its for Entrenchment, I was able to get it to work on the latest version. It dose tend to mini dump however. But atleast you will have CIS, Republic, Rebels, and Empire to play with.[/quote] There are a few problems with that Mod, though I wont deny it is a very nice mod. One of the biggest issues, at least for me, is the ship spe

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I'm probably really late into the conversation here, but I figure I'll give my two cents just for the heck of it. I'm one of those crazy individuals who rather enjoys the Clone Wars era, especially when it comes to RTS games. I've always had issues with the Galactic Civil War era being used for RTS due to the fact that the Rebellion just didn't have the resources to field an army to combat the Empire, thus they're more suited to other styles of g

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Just some slight insight on the mod from a first glance, but is it intentional for the Alliance to have the Galaxy Gun as well? Just thinking that the Vesari's weapon might seem more fitting considering it'd be like the Ion Cannon on Hoth. Otherwise I haven't run into any bugs yet. Since this is my first time trying the mod I'd have to say I'm liking it thus far.

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Initially I'll mention that the MOD doesn't work when you have Sins Plus on, unfortunately, but thats neither here nor there. Now, the background to the HUD seems to be gone. It's not anything major, just kinda /weird/ when everything is transparent, when you're used to it having a background. Not sure if that is intentional, but it makes a few things somewhat hard to read. Habitation Domes also seems to be missing a tooltip showing it's

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[quote who="Aaron Moore" reply="1202" id="2529025"]Here is the update to our SinsPlus mod. This is for Entrenchment Version 1.05. http://www.filefront.com/15516799/SinsPlusBailEntr2.05_forv.1.05.7z/ -Aaron [/quote] I downloaded the file and attempted to extract it, but got only a series of errors saying numerous files were corrupted.

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