I just wanted to stop in and tell you guys that you have increased the replay value of sins tenfold. Absolutely fantastic job! I was wondering if the capital ship mod you were discussing a few pages back was included in the latest release. Personally, I liked the look of those ships and found the mashup to be intriguing. Thanks again for a wonderful mod!
omegastriker444
Not to bother anyone, but does this mod work with the latest update? Thanks :)
Is there any skin for the Malevolence? Because for some reason everytime I build one, it gives me a minidump about a minute afterwards and the model is all greyish.
Any word on the continuation of this mod? It's quite good.
Any chance you could include a download? I love your models!
Is there any place to download this from? The link seems to be broken.
If you're basing your ships off of the titans of EVE. I'd think the Avatar class would suit the Advent quite well due to its somewhat elegant looking hull. I think the Leviathan fits the TEC the best in terms of looks. But eh, it's your mini-mod. I can't complain :P. It'll be awesome whichever way you take it.
You know. After fifteen years, I'm surprised these races actually didn't make more upgraded ships to combat their enemies. Sure, Starbases and minefields and diplomatic vehicles came into play, but you'd expect the other ships to have some sort of upgrade. But, this mod takes care of that lingering little annoyance. Thank you!
[quote who="SuperZERO0" reply="5" id="2587931"]Thanks for checking that out for us. I'll add it to the known issues. It is a pity that it doesn't work with those mods. As yet I don't know why. My guess is that there is a clash with the research trees. I am currently looking into the possibility of getting permission & integrating Sins Plus into the mod, and also eventually another 3 capitals for the other alliance combination's. Please excuse my ignorance, is there a
Also minidumps with the Diplomacy "Stars" 1.011 Diplomacy. But works fine with a fleet supply mod that I've created. I'll test this out with a few other mods that i have. See what works and what doesn't, but otherwise this seems like a very awesome (and welcome project). Good job!
Maybe i'm just slow X__X. For some reason it's not working for me. "Convert date not found for the expansion data" type of error.
Hey there! I've been having a blast playing the "Sins of the 13th Tribe mod" developed here. However, when I've attempted to increase the fleet supply and capital ship supply, i've run into trouble with the binary coding. This is what i get. BIN R e s e a r c h S u b j e c t , H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 0 , H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 0 -
Hey there! I'm relatively new to these forums but I'm enjoying several of these very amazing and awesome mods! But i have a question. Currently, I'm playing Sacrifice of Angels 2 (Beautiful mod by the way :3) and i was wondering if the "Sins Plus" mod can be stacked with it to give the maps more variety? And I'm having a little trouble locating a version of Sins Plus for Entrenchment 1.41. Sorry if I'm buggin' any of you guys with my various questions.</
Wait. Nevermind :P. Fixed it! Amazing mod btw!
Hey there! I recently picked up a copy of the Trinity boxset at my local Wal-mart. I drive home and attempt to uninstall my current copy of Vanilla Sins. I go to Add/Remove programs and apparently remove the program. But lo and behold. The game still shows up in my menubar. I open it to see what was up. The game launches fine, it even has the mod that i installed for it a few weeks ago showing up. So i go to the C:\Program Files\Stardock Games\Sins of a Solar Em