omegastriker444

omegastriker444

Joined Member # 3998857
3 Posts 12 Replies 186 Reputation

I just wanted to stop in and tell you guys that you have increased the replay value of sins tenfold. Absolutely fantastic job! I was wondering if the capital ship mod you were discussing a few pages back was included in the latest release. Personally, I liked the look of those ships and found the mashup to be intriguing. Thanks again for a wonderful mod!

8,423 Replies 15,658,006 Views

If you're basing your ships off of the titans of EVE. I'd think the Avatar class would suit the Advent quite well due to its somewhat elegant looking hull. I think the Leviathan fits the TEC the best in terms of looks. But eh, it's your mini-mod. I can't complain :P. It'll be awesome whichever way you take it.

57 Replies 32,128 Views

You know. After fifteen years, I'm surprised these races actually didn't make more upgraded ships to combat their enemies. Sure, Starbases and minefields and diplomatic vehicles came into play, but you'd expect the other ships to have some sort of upgrade. But, this mod takes care of that lingering little annoyance. Thank you!

183 Replies 579,058 Views

[quote who="SuperZERO0" reply="5" id="2587931"]Thanks for checking that out for us. I'll add it to the known issues. It is a pity that it doesn't work with those mods. As yet I don't know why. My guess is that there is a clash with the research trees. I am currently looking into the possibility of getting permission & integrating Sins Plus into the mod, and also eventually another 3 capitals for the other alliance combination's. Please excuse my ignorance, is there a

183 Replies 579,058 Views

Also minidumps with the Diplomacy "Stars" 1.011 Diplomacy. But works fine with a fleet supply mod that I've created. I'll test this out with a few other mods that i have. See what works and what doesn't, but otherwise this seems like a very awesome (and welcome project). Good job!

183 Replies 579,058 Views

Hey there! I've been having a blast playing the "Sins of the 13th Tribe mod" developed here. However, when I've attempted to increase the fleet supply and capital ship supply, i've run into trouble with the binary coding. This is what i get. BIN  R e s e a r c h S u b j e c t , H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 0 , H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 0 -

5 Replies 5,212 Views

Hey there! I'm relatively new to these forums but I'm enjoying several of these very amazing and awesome mods! But i have a question. Currently, I'm playing Sacrifice of Angels 2 (Beautiful mod by the way :3) and i was wondering if the "Sins Plus" mod can be stacked with it to give the maps more variety? And I'm having a little trouble locating a version of Sins Plus for Entrenchment 1.41. Sorry if I'm buggin' any of you guys with my various questions.</

1 Replies 2,749 Views

Hey there! I recently picked up a copy of the Trinity boxset at my local Wal-mart. I drive home and attempt to uninstall my current copy of Vanilla Sins. I go to Add/Remove programs and apparently remove the program. But lo and behold. The game still shows up in my menubar. I open it to see what was up. The game launches fine, it even has the mod that i installed for it a few weeks ago showing up. So i go to the C:\Program Files\Stardock Games\Sins of a Solar Em

1 Replies 2,169 Views