[quote who="MalkutX" reply="853" id="2538584"]I deleted the Pipleline folder, and that seems to have fixed it, but more testing is required to be sure.[/quote] Never mind, I'm an idiot, old version is still broken for me. I'm just going to reinstall the mod.
MalkutX
I deleted the Pipleline folder, and that seems to have fixed it, but more testing is required to be sure.
[quote who="Mystic Angel" reply="812" id="2536955"]This actually has nothing to do with our work on the mod specifically (I don't think), but with how your Sins directories are set up. I've gone through a good deal of the particle effects to make sure they are looking in the mod directory itself for textures, but I certainly could have missed some. As far as starbase textures, no, there should be no problem there unless it's a stock starbase. Even then I don't know what coul
I'm still having missing texture problems, especally with starbases and photon torpedos. It doesn't happen consistantly, but it does crop up fairly often. Is there something I can do to fix that, or is it a rough edge that you guys haven't smoothed out, yet?
On a brighter note, thanks for making the D'deridex kick so much butt. It's an awesome ship, and it deserves to be awesome when it's featured in games. I was a bit disappointed in how much Bridge Commander neutered them, to the point where they were minor enemies in the first mission. Those things are huge and their appearance should scare the bejesus out of the other factions.
[quote who="jackbeazley" reply="871" id="2536196"]If i download it can I never get Sins back to the original? Vasari, Advent, TEC [/quote] You can activate and deactivate mods in the Options screen on the main menu, so yes.
[quote who="G-ADM_Prawn" reply="793" id="2535671"]Why? Prolly because it was cheap to build the model.[/quote] A lot of designs from Star Trek are kitbashed models with no real design philosophy. This is due to time and budget reasons. Some of them are good, like the Nebula. Some of them . . . aren't. What I'm trying to say is, I'd pay real money if you replaced the Shelly-class with something that wasn't obviously a studio model of the Excelsior
I think the Romulans are the kind of people who would hang out in an evil bird-shaped DOOM FORTRESS just 'cause.
I'm having a technical problem. For some reason, the Fed. photon torpedos are white squares. I assume some particle effect is missing, and I don't know why.
I've got all the meshes, but some of the textures are missing, like the Hellfire Basestar.