CommanderDyran

CommanderDyran

Joined Member # 4003793
2 Posts 16 Replies 760 Reputation

Quick question: In the Dip. version you can't give resources b/c of the lack of Dip. Technologies; basically is the Entrenchment version too far behind the Dip one? B/c I was thinking that I'd switch to the Entrench. version if there wasn't a whole lot of difference between the two (other than one I could give resources) Awesome mod - can't wait till the next update!

2,178 Replies 5,316,505 Views

Just wanted to leave my experience with the mod that I've had, plus my thanks for making such a wonderful mod! The Situation: Me and my friend own 2 stars (my friend having the second one) and we are against one Asuran and Wraith respectively. The Asuran wipes out the Wraith, and we have (so far) been left largely alone. So I've got the entire Military Tech tree filled out, and I've got about 75 Daedulus ships, 6 Excalibur Caps, 1 Achilles, 1 Cerbe

2,178 Replies 5,316,505 Views

[quote who="Evaders99" reply="1163" id="2557188"]Saved games can minidump because Sins will store lots of details on the running state, which may not be reapplied even if the game files themselves change. A clean game is recommended with file changes [/quote] Thing is, this was a new game: as were the previous 5 that I played with the 1.05 Entrench. update. Have to say though, really hope that you guys mod this for diplomacy, would make

1,730 Replies 4,134,402 Views

[quote who="Evaders99" reply="1153" id="2553234"]Suggest to try this until the next release comes out http://warlords.swrebellion.com/mantis/view.php?id=502[/quote] Well, it didn't work for me either - I couldn't even start the game, crashed to desktop right after I clicked 'Play Entrenchment' Undid what I did, worked - still have the problem of the minidumps though. Edit: Tried it again - now it works...wierd. Edi

1,730 Replies 4,134,402 Views

Okay, so this is going to come as a dumb question - how do I open the entity.manifest file to edit it like the guy says in the above fix (which, from what I'm getting, is probably my problem - I got the same thing he did anyway.)

1,730 Replies 4,134,402 Views

[quote who="Dashotosho" reply="1149" id="2553194"]Well I'm running this mod with Sins Entrenchment v1.05 and I can't get more than about an hour into a game without having a mini dump, I can load a save and sometimes get further but it always starts dumping an hour in. Also there are TONS of 'string not found' and for the alliance one of the research subjects is 'string not found' and the description is also 'string not found' so I'm going to assume it isn't exactly entrenchment 1.05 co

1,730 Replies 4,134,402 Views

Okay - have a couple more questions: 1). Can I have an ability that pulls (not pushes, like the Advent Guardian Repulse ability) ships together while having it do damage? 2). Is the number of starbases in a planet gravity well hardcoded? 3). Would it be possible to have a second type of starbase? (Think of the Vanilla Starbases only being about 1/4 of the size of the new starbase) 4). How do you increase the gravity well's size?

16 Replies 7,119 Views

What 3d format does the game want its models to be in and how can they be inserted into the game?

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"A. Technically no, but for many of these things you can work around it my making stationary frigates that you can make. For example, the Sova's missile turrets aren't a structure, the game thinks its a frigate, but it acts like a turret in every way." So basically, could I create a frigate that only the capital could build, that had the mesh/appearance of a structure?

16 Replies 7,119 Views

I was hoping to try to cut and paste different parts of the other caps for a quick-fix until I can model better (as I can't model at all right now). [e digicons]X|[/e] Another quick question regarding capital ships abilities - would it be possible to have a capital ship do: A). Create a structure (Phase Stabilizer Node, Turret/Cannon, Broadcast Center?) B.) Increase Diplomacy values (Reputation increases with 'blank' Faction if it is in the gravity well<

16 Replies 7,119 Views

I just have a quick question, hopefully it isn't a dumb one. Is it possible to add another type of Capital ship so that there would be 6 instead of 5? Me and some friends of mine were thinking of adding a 'Behemoth' type capital for each of the races, kinda a 'to end all ships' ship.

16 Replies 7,119 Views

I've played Distant Stars for a while - wasn't sure at first, but after the first game with some friends, and having our butts handed to us by the pirates (and subsequently losing because of the pirates [e digicons]:(O[/e] ) we've become addicted to it. Great mod, and thanks for your time in making the game even better!

8,423 Replies 15,675,269 Views