SGImodteam

SGImodteam

Joined Member # 4008424
2 Posts 44 Replies 1,006 Reputation

We have a ability that is similiar to the stock beam blast ability. However we want the ability to fire from both ability 1 hard points. Not just one of the points. The coding is a exact copy of the stock beam blast ability at this point. Any suggestions thoughts or ideas? thanks in advance SGI MOD TEAM

11 Replies 13,075 Views

[quote who="RestlessMind" reply="3" id="2582155"] 2. It works for me. Huh. That's annoying. So you could type in "Little Green Men" there and it show up as that in-game, not "Lexmada" or "Galan Rim Union" or "Raeseda Sect" or whatever? Cause I do and I still get the random ones like that... [/quote] It would be necesary to edit the files below to reference your names. 1. string file. this is where the names are stored. 2. galaxy scenar

6 Replies 5,522 Views

[quote who="Cheif50" reply="1605" id="2581739"] Quoting Myles, reply 1604 A zero error load doesn't mean bug free anyways. Yup [/quote] Correct speaking of errors , the mystery mini dump bug has been located "hopefully" . It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum . From missing roletypes in the raids . For now We will be leaving stoc

2,178 Replies 5,307,456 Views

Attention all beta testers Numerous changes have been implemented , please sync and report back, Also the debug url is below , please post bugs, thoughts and or ideas there. FYI we are now back to a zero error load state. [e digicons]B)[/e] debug site http://code.google.com/p/stargate-invasion/

2,178 Replies 5,307,456 Views

[quote who="Myles" reply="1595" id="2576071"] Quoting SGImodteam, reply 1592Attention All beta Tester Some major coding changes have taken place and we believe we have identified and corrected the dump issue. Please test and report back thanks Sgi Modteam Unfortunently I experienced a dump tonite using the new build. Also unfortunent is that it wasn't caused by anything obvious. Need to do more testing [/quote] please cont

2,178 Replies 5,307,456 Views

[quote who="SGImodteam" reply="1592" id="2576035"]Attention All beta Tester Some major coding changes have taken place and we believe we have identified and corrected the dump issue. Please test and report back thanks Sgi Modteam[/quote] ALSO VIP please remove all galaxy forge maps and or dont use custom maps when testing sgi. We have discovered some issues with non stock maps , That will cause dumps. Ie if it wasnt built from gal

2,178 Replies 5,307,456 Views

[quote who="warcry08" reply="1590" id="2573618"]Now this kind of commitment i seek from game makers who do this kind of job for a living not releasing them before they are ready! [/quote] Really ? maybe you should tell all of the gaming giants? We wouldnt say no to a money paying job doing what we all enjoy.[e digicons]:grin:[/e]

2,178 Replies 5,307,456 Views

[quote who="JTAYLORPCS" reply="1588" id="2572723"]ATTENTION ALL BETA TESTERS STILL RUNNING 1.05 PLEASE UPDATE TO 1.051 AND SEND ME A EMAIL TO [email protected] TO CONFIRM THAT YOU ARE ON 1.051 AND WE WILL SET YOU UP ON THE NEW SYNC. LATER TODAY WE WILL BE TURNING OFF THE OLD SYNCS AND YOU WILL NO LONGER HAVE ACCESS TO THE NEWEST FILES. THANKS IN ADVANCE JTAYLORPCS [/quote] ALL BETA TESTERS THE OLD SYNC FOR 1.05 IS NOW SHUT OFF !!!

2,178 Replies 5,307,456 Views

ATTENTION ALL BETA TESTERS We are in the process of setting up the new sync. All beta testers please email [email protected] . With your contact info "ie live id and contact email. These will be compared with our in house lists, and invitations will be sent out. If you dont email you WILL BE DROPPED FROM THE BETA!!!! and someone else will be added to the beta. We are looking for active beta testers that contribute.&nbsp

2,178 Replies 5,307,456 Views

there is a file labeled user in the settings folder within the mod area folders. With in this file you can edit the maximum number of partcile for sins. Not sure on the second question but doubt it. If particle forge wont let you add more emitters you are probably at the max number of emitters allowed. Also diplomacy particles are the same for entrenchment. thanks jtaylorps

4 Replies 3,412 Views

there is a file labeled user in the settings folder within the mod area folders. With in this file you can edit the maximum number of partcile for sins. Not sure on the second question but doubt it. If particle forge wont let you add more emitters you are probably at the max number of emitters allowed. Also diplomacy particles are the same for entrenchment. thanks jtaylorps

4 Replies 3,412 Views

[quote who="kris159" reply="1570" id="2563498"] Quoting SGImodteam, reply 1569 atm no sorry, but we are looking for coders, texure artist , moddeler and sound experts thanks SGI MOD TEAM What kind of coding does it include? [/quote] Basic script coding. Such as entity creation and abilities buffs etc.

2,178 Replies 5,307,456 Views

Attention all beta testers Regarding mini-dumps please be more specific when reporting dumps. Also please dont report dumps that occur from saved games. As this is probably due to checksum differences and content we altered since the game was saved. When reporting mini dumps the more information you can provide the better. Also we have the abiltiy to read standard sins dumps. Please upload both the standard dump file and the debug report as well as

2,178 Replies 5,307,456 Views

[quote who="riviaguy221" reply="1515" id="2549628"] WOW... this will be SOOO amazing when it's done! It looks like it is super graphics heavy though... [/quote] no not at all. Will run on all types of sins machines. Plus these screenies came out good.[e digicons]\o/[/e]

2,178 Replies 5,307,456 Views

Here is a little bit of eye candy for everyone to enjoy. [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_192.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_184.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_183.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_182.jpg[/IMG]

2,178 Replies 5,307,456 Views

Thank you Myles for helping our friend out. [e digicons]^_^[/e] On the mod, we have only two more mesh errors to iron out before beta is on its way. We are also taking the time today to review the applications we have recieved and pick the lucky 15 people.

2,178 Replies 5,307,456 Views