SGImodteam

SGImodteam

Joined Member # 4008424
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[quote who="kris159" reply="1810" id="2677972"] Quoting SGImodteam, reply 1802 Thanks for the input. 1. Already done in main mod. mini mod may be updated with it, sooner or later as it has alot of fixes that everyone has suggested 2. we agree 3. When we have more time 4. Last night we implemented a different one that is much better. 5. Do you specialize in particle files? i am fairly certain you sent us some particles. If

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[quote who="kris159" reply="1801" id="2677048"]Sorry to rant, but I'm a perfectional critic: After playing your Tau'ri sides, I have come across a few bad points. The models and textures pwn and everything, but I think some things are a bit iffy: 1. You should increase the railguns' velocity or decrease the Tau'ri ship speeds as sometimes, I've seen their ships travel past the projectile (as in moving at a faster rate), which doesn't look too professional.

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[quote who="StarTrekFreak" reply="1714" id="2664384"]Can we use this SGI MINI-MOD TAURI and stargate races or will it now work?[/quote] No this mod will not stack with dolynicks mods. With out alot of modifications and also we ask that if you do attempt it dont distribute it. this mod and its work was done by others and is only being release as a courtesy. To hold all of the stargate fans over till we are complete with sgi

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Hello All well release time is upon us this is just a rough draft excert from the real mod. But its the Tauri , Pirates and stock races for now. This is by no means the complete mod nor all of its assets . Just a little teaser of what is to come. <span style="color: #0000ff; fon

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Hello All We would like to announce that we will be releasing a mini-mod of SGI , The mod will have all of the completed assets for the tauri including Ships structures music, abilities and etc. This should hold everyone over till we are ready to release a new update. Also keep in mind this is still a wip and much is to be done. Please Check back soon for a download link.</s

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[quote who="DalekSec" reply="1656" id="2622362"]Sorry but i don't think they are nearly finished, From the mod info post at the top. "Currently, the mod is approximitely 40% done. We are attempting to get everything done as fast as possible for the humans so that we can release a public beta for everyone to play." The beta test i am guessing is for the human faction so they can get a demo of the mod out at least. They will still have a lot of work to do on th

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[quote who="nexuiz" reply="1635" id="2598005"]I think both Eomega and Lockerd both have a point, and as much as i would LOVE to play THIS AWESOME MOD I must argee that the longer a mod is under development the better it usually gets.. a good example would be Stargate: Empire at War (a Stargate mod I play while waiting for this one to be released) or Fleetops (a trek mod) have been in development for years(!) and are still getting better and better as I have mentione

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[quote who="Lockerd" reply="1632" id="2597548"]actualy i think you have the entire thing confused as the thing that makes it look fat is not the stargate in fact it is the replicator satilite with a stargate in the middle. it is scaled right also i know u guys are doing your best and as fast as you can but i have been watching scince the begining and how much longer is this gonna take. because i also was watching the last stand mod be made

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Hello everyone, Just wanted to drop in and show off some of the Asuran pictures that were recently taken by EOmega. The first two are of the jumper and bomber squadrons for the Asurans, the third is of a lone Aurora under attack, and the fourth... well the fourth speaks for itself. Enjoy. thanks, SGI team. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/As

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Hello all just a little update for all following the mod. The asurans now have 2 new ships ingame . The asuran destroyer, and the asuran scout. We also have several other models that will be put ingame in the next few days stay tunned for more info thanks sgi team

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Attention All beta testers and mod team Huge updates being pushed out via sync. Asuran base code is now in game and working. Will be adjusting and customizing soon. Please test out and report back. Thanks SGIMOD team [e digicons]:grin:[/e]

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[quote who="SuperZERO0" reply="2" id="2582751"] I have got a beam's to fire from 2 different hrad points using the AbilityBeamBlast as template so to speak. As yet it does not fire from both at the same time. I guess you, like me, would want them both firing at once. If I work it out I'll post up the finished files. I think, but won't know until I do a few more tests, that is because the BuffBeamBlastCharging also needs 2 hardpoints, or perhaps I can get away with indexing it to the same

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