Plus don't forget a large percentage if not the majority of Warcraft III players are not playing the game but a mod like DotA or team survival. Some of them have never even played the regular game much less played the regular game online.
LaFreeze
I like all three races however if I had to choose one I would say the Advent. I really like the idea of all their ships and technology synergizing together making the whole stronger then the parts, even if this isn't always the way it works I love the concept a lot. Much of their game play is in keeping with my play style and I love the look of Avent Technology (even if their outfits could use a little work). I only wish Culture did more in the game as that
Hegemonia hmmm? I'll have to look into that. Thanks. One additional note. I think we would need better fleet movement AI
I know some mods are already pretty close to this in fan circles such as 7 deadly sins but if they decided to make a 3rd micro-expansion based on the best of the fan mods what features do you think they should include?
"The Advent were originally a pseudo-religious sect of humans who sought spiritual release and escape on the frontier of human space during the great interstellar wars that preceded the rise of the Trade Order. Over time, their culture evolved a socially liberal, highly laissez-faire attitude towards the use of biological enhancers such as synthetic neurochemicals and "cerebral integration technologies" as means toward self-actualisation, resulting in a burgeoning collective mentality calling
While I wouldn't say "fear" I don't have much interest in playing with Pro players. The way I enjoy playing the game isn't the most efficent way to play the game so if I play against a Pro I have the choice between being very badly beaten or not enjoying the game and being compedative. I personally enjoy a big mutli-player map where I can control a few core worlds with a large force of capital ships and then use my forces tactically to collect bounties, deny enemi
[quote who="tymestar" reply="26" id="2555158"]In keeping with the space-combat focus of Sins: : [snip] Hit Locations / Structures: With hit locations & ship structures mapped to given hit locations, combat again can become more complex. For instance, a stern hit is more likely to disable drives than a hit elsewhere. This also raises the the notion of tradeoffs between weapons that are mobile (turrets), hence less armored, vs. fixed inboard weapons, which a
First off I'd like to say I love sins, it is a great game and I fully plan to get two expansions next pay check. That