it would fail, just like command and conquer will its common sense unless EA somehow gets a hold of it
501General
right click on game icon in steam library go to updates tab change automatic update off the option is there.
having a super weapon toggle at the start of the matxh would be enough some people don't like supers ingame at all, while others enjoy using and dealing with them not sure if possible but this would resolve this issue without affecting those who enjoy supers
novaliths are problematic when playing other races besides the tec. when playing as tech, building axillary gov prevents loss of planets the shield generator uses minimal tactical slots and when fully researched novaliths only deal 900 dmg and with catastrophic recovery (not sure if its called this) increases the rate of which the planets "heal" itself <
never played eve but playing this mod certainly makes me want to give it a go. and the models are really detailed BTW.
cool patch, hoping mods will be updated soon though.
that new battlestar galactica online game shows a bunch of new ships both big and small.
Those are some good looking ships. can't wait to destroy stuff with them.
Pc gaming is dead? Gentlemen if i may be so bold to say that pc gaming is Superior and always will be to a plain console. And Mass effect 3 is coming out out in a year or two........so.......yeah.
Battlestar Galactica is awesome, THIS mod is AWESOME!!!!
as long as you keep trying, it isn't failure.
I enjoy most of the mods made for sins and sometimes i'm amazed by what people create. so basically i want to get into making models of ships but i don't know where to start. Which program do i use to make ships and how do i get it? I really want to learn and if i can, even contribute to a mod.
even though i have never played eve, the ships in the mini-mod are awesome. Great job, their is great potential in this mod.
the new entrenchment crashes 20-30 min in game. don't know whats causing it but wanted to know if anyone else had this prob.
Its the expansion, and only capitals with abilities that add extra strike craft, i choose the the ability and no extra crafts are added. and I've tried it with all three factions.
Their is only one minor problem I'm experiencing, any capital ship ability that adds additional fighters does not work, and it affects all the factions. Is this normal? Great mod by the way.
Did you make the ancient planet types or are they from another mod?
i was trying out soase maelstrom mod. and found some totally mind blowing planet types. the Ancient planet which are a bunch of huge rings orbiting a mini black hole and a fortified plaet which is a terran planet partially covered in rings. you should ask this modder for use of his planets they will look beautiful in you mod, not to mention bad***. That is my opinion of course.
This mod is awesome, waiting for the entrenchment release. The in game music is great and the voices for the units are good. the units themselves are very well made. overall this is a must play mod. barely played one faction and I'm already hooked!
it finally worked, thanks Harpo. Awesome mod and hope a next version is released.
i placed the mod in the sins folder, but tech and advent are the only factions available. and the ships are still the same. running version 1.051. is the link on top up to date?
when will a 1.051 entrenchment compatible version be released? I'm a fan of the show and this mod looks amazing, and really need to play this.
does the distant stars + a,ha's have the most recent version of distant stars mod. Ur mod really made an awesome addition to this.
If all is done right, will the new capital ships benefit from the extended research from distant stars? I'm not so good in moving files around, and have messed up my game while attempting it. some more specific instructions would be of great use. l
Thanks, it worked and the ships are awesome. This would be a great addition to the Distant Stars mod. Great work.