BadTune

BadTune

Joined Member # 4027928
6 Posts 420 Replies 680 Reputation

I just hope that with the Titans they don't have some riddiculously HUGE starport you have to build, it'd be so impractical. I'm hoping that they do something like with starbases, make a Corvette class construction vessel that you stick somewhere and takes ages to build or something you can build from the planet's main UI menu. It would makse so much more sense to have smaller ships or constructor vessels zooming around some mammoth skeleton of a ship than some oversized assembly line for som

8,423 Replies 15,676,772 Views

Oddness.... I loaded up Distant stars after the textures were fixed, and 20 seconds after it finishes loading I get a mini dump...but I simply reopened the game and I've been playing a long game..no mini dump, DS installed O.o Random "Just because I felt liek doing it" mini dump? lol

8,423 Replies 15,676,772 Views

Found one issue with using the beta 1 DS on beta 3 EVERYTHING works but...all the original plantes have the top and bottom mesh on it's side O.o*tilts head starring* could just be my dl though but just wondering if anyone else saw this before I got trying to alter anything or replace stuff

8,423 Replies 15,676,772 Views

Mail it my way when you finish it up, it sounds fun and I don't have any maps on my new laptop(need to dl the forge again and reproduce some things[too lazy to copy to a flash]) anyway that sounds fun, and if I find anythign that could be added or altered I'll let you know and send it back with some changes =3 Map making's fun, but community map making is epic ;p

7 Replies 5,467 Views

[quote who="IHaTeD2" reply="4194" id="2894036"]Is there a Way to spread the Culture better over large Maps? 200 Planets and now under 10% on some Planets. Dont know how i can capture all later on ... [/quote] If you're advent and are in a multi system, stick 4 starbases with full culture at the closest sun, spreads to all systems =3 But I'd go with at least 1 broadcasting station at each planet,like he said, 2 if I had the extra money and no need for

8,423 Replies 15,676,772 Views

Hard tissue, fluctuating weather, and too much rubbing and wiping it sucks so bad @_@ And about the "orbital Fighters" I suggested, maybe Rus would have a solution, or a clue to where to setup the strings and movement parameters or anyone, the info from the community is extremely abundant lol don't think this game's gonna die till it's too old to run on an OS

183 Replies 579,788 Views

Hey Zero, long time since I posted =3. The new patch, oh my gosh it's like stardock gave us a valentines day gift =D Anyway, I'm back for a bit, usually weekends only nowadays and I came up with a few idea for your mod's abilities, as well as a few suggestions about some current mods ^^ #1: Idea for the alliance capitals abilities, a general one. Make a type of fighter that sticks by the ship, keeping normal frigate class movement but sticks close enough to the ship to become

183 Replies 579,788 Views

[quote who="ZombiesRus5" reply="115" id="2886550"] http://dl.dropbox.com/u/5790092/Temp/beta.7z The devs may come up with an engine fix as spawning extractors doesn't require such a delay, but as it is I can't use the vas egg without this tweak.[/quote] Thanks Rus! Even if the Devs fix it by the full patch release, you make the then possible now ;p

716 Replies 1,630,631 Views

It's loads so much faster, and runs so much smoother I wanna cry, seriously Ironclad, best patch ever, even if it's only half way there! It's like rediscovering the game again [e digicons]5*[/e] [e digicons]k6[/e] [e digicons]\o/[/e] [e digicons]:star:[/e] [e digicons]:)[/e] [e digicons]:thumbsup:[/e] PS. Ah Rus, could you pm me the text from that file, or tell me which files exactly need changed for the timing ability? I'd like to test out the Vasari a

716 Replies 1,630,631 Views

I finished all my class work, freed up my time, Gf is sleeping for work, and I thought"OH! I'll test too" ....2 minute dl 30minute (so far) verifying process in impulse >.> to say the least, this dog wants his steak, throw it over the fence already *sigh*

716 Replies 1,630,631 Views

It's ok Kiernyc! *hands you a "clicker" just click it each time your capital ship gets a kill!! then you can even show it off =3

5 Replies 3,566 Views

I'd like to see a "sub menus" button or extra pages to the build ques, I'd make additions/alterations all that more possible while keeping original content or make a lot more room for some of those "Pact available creations" like what Zombie's working on. All around basically wanting them to make it more "open" to the modders and I'm using so many "quotes" I must sound like one of those "air quotes" people lol

1,134 Replies 2,240,934 Views

I understand on the real life interference. Classes starting up, job hunting,reffing fights between my fiancee and her sis, barely around myself anymore @_@. Send me a PM when you get all your mods up, humanity/pacts/ and flags. It's like watching brownies baking in the oven, all you can think is"are they done yet" ya know? ;p

81 Replies 78,550 Views

hope he brought a girl, jeeze, that could get lonely [e digicons]:hugme:[/e] Scouts need love too!

263 Replies 836,748 Views

oh I already figured that much out, I was just enjoying the side effects of the mod mash ;p but that's done with and I have made the changes(option B: the less work one above) with notepad++ and it's beautiful side by side compare feature =D

81 Replies 78,550 Views

Update on the happy accident between volumetric explosions mod and Flagship 5: kay, so a little more testing and I found out, Tec isn't effected, their stuff explodes into dust ^^. Advent and Vasari seem to be the only ones with the post death lost in space drift. The dead vasari and advent ships remain viewable as icons in the gravity well but arent on the display on the left anymore. again, admitibly cool, but it still causes some memory drag. Gonna switch back to useing this with tsop and

81 Replies 78,550 Views